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d3dx9: Add support for D3DFMT_A16B16G16R16F.
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@ -47,6 +47,7 @@ struct volume
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/* for internal use */
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enum format_type {
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FORMAT_ARGB, /* unsigned */
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FORMAT_ARGBF16,/* float 16 */
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FORMAT_DXT,
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FORMAT_UNKNOWN
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};
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@ -94,6 +95,8 @@ HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *d
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HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, const void *src_data,
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const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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unsigned short float_32_to_16(const float in) DECLSPEC_HIDDEN;
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/* debug helpers */
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const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN;
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const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN;
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@ -2086,7 +2086,7 @@ D3DXVECTOR4* WINAPI D3DXVec4TransformArray(D3DXVECTOR4* out, UINT outstride, CON
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return out;
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}
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static inline unsigned short float_32_to_16(const float in)
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unsigned short float_32_to_16(const float in)
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{
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int exp = 0, origexp;
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float tmp = fabs(in);
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@ -1058,7 +1058,7 @@ static void test_D3DXFillTexture(IDirect3DDevice9 *device)
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if (SUCCEEDED(hr))
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{
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hr = D3DXFillTexture(tex, fillfunc, NULL);
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todo_wine ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
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ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
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hr = IDirect3DTexture9_LockRect(tex, 0, &lock_rect, NULL, D3DLOCK_READONLY);
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if (SUCCEEDED(hr))
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@ -1081,7 +1081,7 @@ static void test_D3DXFillTexture(IDirect3DDevice9 *device)
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expected.z = 1.0f / 4.0f;
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expected.w = 1.0f;
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todo_wine expect_vec4(&expected, &got);
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expect_vec4(&expected, &got);
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}
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}
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@ -1216,7 +1216,7 @@ static inline void fill_texture(const struct pixel_format_desc *format, BYTE *po
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for (c = 0; c < 4; c++)
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{
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float comp_value;
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DWORD i, v, mask32 = format->bits[c] == 32 ? ~0U : ((1 << format->bits[c]) - 1);
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DWORD i, v = 0, mask32 = format->bits[c] == 32 ? ~0U : ((1 << format->bits[c]) - 1);
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switch (c)
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{
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@ -1234,7 +1234,12 @@ static inline void fill_texture(const struct pixel_format_desc *format, BYTE *po
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break;
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}
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v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
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if (format->type == FORMAT_ARGBF16)
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v = float_32_to_16(comp_value);
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else if (format->type == FORMAT_ARGB)
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v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
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else
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FIXME("Unhandled format type %#x\n", format->type);
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for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
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{
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@ -1277,7 +1282,7 @@ HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D f
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return D3DERR_INVALIDCALL;
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format = get_format_info(desc.Format);
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if (format->type != FORMAT_ARGB)
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if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16)
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{
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FIXME("Unsupported texture format %#x\n", desc.Format);
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return D3DERR_INVALIDCALL;
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@ -1644,7 +1649,7 @@ HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DX
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return D3DERR_INVALIDCALL;
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format = get_format_info(desc.Format);
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if (format->type != FORMAT_ARGB)
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if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16)
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{
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FIXME("Unsupported texture format %#x\n", desc.Format);
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return D3DERR_INVALIDCALL;
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@ -1703,7 +1708,7 @@ HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LP
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return D3DERR_INVALIDCALL;
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format = get_format_info(desc.Format);
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if (format->type != FORMAT_ARGB)
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if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16)
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{
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FIXME("Unsupported texture format %#x\n", desc.Format);
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return D3DERR_INVALIDCALL;
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@ -44,34 +44,35 @@ static void la_to_rgba(const struct vec4 *la, struct vec4 *rgba)
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*/
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static const struct pixel_format_desc formats[] =
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{
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/* format bpc shifts bpp blocks type from_rgba to_rgba */
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{D3DFMT_R8G8B8, {0, 8, 8, 8}, { 0, 16, 8, 0}, 3, 1, 1, 3, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A8R8G8B8, {8, 8, 8, 8}, {24, 16, 8, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_X8R8G8B8, {0, 8, 8, 8}, { 0, 16, 8, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A8B8G8R8, {8, 8, 8, 8}, {24, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_X8B8G8R8, {0, 8, 8, 8}, { 0, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_R5G6B5, {0, 5, 6, 5}, { 0, 11, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_X1R5G5B5, {0, 5, 5, 5}, { 0, 10, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A1R5G5B5, {1, 5, 5, 5}, {15, 10, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_R3G3B2, {0, 3, 3, 2}, { 0, 5, 2, 0}, 1, 1, 1, 1, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A8R3G3B2, {8, 3, 3, 2}, { 8, 5, 2, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A4R4G4B4, {4, 4, 4, 4}, {12, 8, 4, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_X4R4G4B4, {0, 4, 4, 4}, { 0, 8, 4, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A2R10G10B10, {2, 10, 10, 10}, {30, 20, 10, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A2B10G10R10, {2, 10, 10, 10}, {30, 0, 10, 20}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_G16R16, {0, 16, 16, 0}, { 0, 0, 16, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A8, {8, 0, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A8L8, {8, 8, 0, 0}, { 8, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba},
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{D3DFMT_A4L4, {4, 4, 0, 0}, { 4, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba},
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{D3DFMT_L8, {0, 8, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba},
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{D3DFMT_L16, {0, 16, 0, 0}, { 0, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba},
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{D3DFMT_DXT1, {0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 8, FORMAT_DXT, NULL, NULL },
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{D3DFMT_DXT2, {0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
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{D3DFMT_DXT3, {0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
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{D3DFMT_DXT4, {0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
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{D3DFMT_DXT5, {0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
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/* format bpc shifts bpp blocks type from_rgba to_rgba */
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{D3DFMT_R8G8B8, { 0, 8, 8, 8}, { 0, 16, 8, 0}, 3, 1, 1, 3, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A8R8G8B8, { 8, 8, 8, 8}, {24, 16, 8, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_X8R8G8B8, { 0, 8, 8, 8}, { 0, 16, 8, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A8B8G8R8, { 8, 8, 8, 8}, {24, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_X8B8G8R8, { 0, 8, 8, 8}, { 0, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_R5G6B5, { 0, 5, 6, 5}, { 0, 11, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_X1R5G5B5, { 0, 5, 5, 5}, { 0, 10, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A1R5G5B5, { 1, 5, 5, 5}, {15, 10, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_R3G3B2, { 0, 3, 3, 2}, { 0, 5, 2, 0}, 1, 1, 1, 1, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A8R3G3B2, { 8, 3, 3, 2}, { 8, 5, 2, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A4R4G4B4, { 4, 4, 4, 4}, {12, 8, 4, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_X4R4G4B4, { 0, 4, 4, 4}, { 0, 8, 4, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A2R10G10B10, { 2, 10, 10, 10}, {30, 20, 10, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A2B10G10R10, { 2, 10, 10, 10}, {30, 0, 10, 20}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_G16R16, { 0, 16, 16, 0}, { 0, 0, 16, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A8, { 8, 0, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A8L8, { 8, 8, 0, 0}, { 8, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba},
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{D3DFMT_A4L4, { 4, 4, 0, 0}, { 4, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba},
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{D3DFMT_L8, { 0, 8, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba},
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{D3DFMT_L16, { 0, 16, 0, 0}, { 0, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba},
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{D3DFMT_DXT1, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 8, FORMAT_DXT, NULL, NULL },
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{D3DFMT_DXT2, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
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{D3DFMT_DXT3, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
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{D3DFMT_DXT4, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
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{D3DFMT_DXT5, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL },
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{D3DFMT_A16B16G16R16F, {16, 16, 16, 16}, {48, 0, 16, 32}, 8, 1, 1, 8, FORMAT_ARGBF16, NULL, NULL },
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/* marks last element */
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{D3DFMT_UNKNOWN, {0, 0, 0, 0}, { 0, 0, 0, 0}, 0, 1, 1, 0, FORMAT_UNKNOWN, NULL, NULL },
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{D3DFMT_UNKNOWN, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 0, 1, 1, 0, FORMAT_UNKNOWN, NULL, NULL },
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};
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