d3d9: Fix the type of three loop variables.

This commit is contained in:
Gerald Pfeifer 2008-01-25 13:26:40 +01:00 committed by Alexandre Julliard
parent 29c06dff20
commit 450c634ab8

View File

@ -557,7 +557,7 @@ static void test_mova(IDirect3DDevice9 *device)
IDirect3DVertexShader9 *mova_shader = NULL;
IDirect3DVertexShader9 *mov_shader = NULL;
HRESULT hr;
int i, j;
UINT i, j;
hr = IDirect3DDevice9_CreateVertexShader(device, mova_test, &mova_shader);
ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
@ -862,7 +862,8 @@ static void test_cube_wrap(IDirect3DDevice9 *device)
IDirect3DSurface9 *surface = NULL;
D3DLOCKED_RECT locked_rect;
HRESULT hr;
INT x, y, face;
UINT x;
INT y, face;
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);