d3dx9: Report usage of unsupported sprite flags.

This commit is contained in:
Matteo Bruni 2010-10-07 18:08:48 +02:00 committed by Alexandre Julliard
parent 40d57b70ed
commit 454dce9162

View File

@ -219,7 +219,6 @@ static HRESULT WINAPI ID3DXSpriteImpl_Begin(LPD3DXSPRITE iface, DWORD flags)
if(flags>D3DXSPRITE_FLAGLIMIT || This->ready) return D3DERR_INVALIDCALL;
/* TODO: Implement flags:
D3DXSPRITE_ALPHABLEND: enables alpha blending
D3DXSPRITE_BILLBOARD: makes the sprite always face the camera
D3DXSPRITE_DONOTMODIFY_RENDERSTATE: name says it all
D3DXSPRITE_OBJECTSPACE: do not change device transforms
@ -227,6 +226,15 @@ D3DXSPRITE_SORT_DEPTH_BACKTOFRONT: sort by position
D3DXSPRITE_SORT_DEPTH_FRONTTOBACK: sort by position
D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often)
*/
/* Seems like alpha blending is always enabled, regardless of D3DXSPRITE_ALPHABLEND flag */
if(flags & (D3DXSPRITE_BILLBOARD |
D3DXSPRITE_DONOTMODIFY_RENDERSTATE | D3DXSPRITE_OBJECTSPACE |
D3DXSPRITE_SORT_DEPTH_BACKTOFRONT))
FIXME("Flags unsupported: %#x\n", flags);
/* These flags should only matter to performances */
else if(flags & (D3DXSPRITE_SORT_DEPTH_FRONTTOBACK | D3DXSPRITE_SORT_TEXTURE))
TRACE("Flags unsupported: %#x\n", flags);
if(This->vdecl==NULL) {
static const D3DVERTEXELEMENT9 elements[] =
{