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wined3d: Merge the IWineD3DBaseShader implementations.
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@ -1641,7 +1641,8 @@ static HRESULT shader_set_function(IWineD3DBaseShaderImpl *shader, const DWORD *
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return WINED3D_OK;
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}
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static HRESULT STDMETHODCALLTYPE vertexshader_QueryInterface(IWineD3DBaseShader *iface, REFIID riid, void **object)
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static HRESULT STDMETHODCALLTYPE wined3d_shader_QueryInterface(IWineD3DBaseShader *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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@ -1660,7 +1661,7 @@ static HRESULT STDMETHODCALLTYPE vertexshader_QueryInterface(IWineD3DBaseShader
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE vertexshader_AddRef(IWineD3DBaseShader *iface)
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static ULONG STDMETHODCALLTYPE wined3d_shader_AddRef(IWineD3DBaseShader *iface)
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{
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IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
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ULONG refcount = InterlockedIncrement(&shader->baseShader.ref);
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@ -1671,7 +1672,7 @@ static ULONG STDMETHODCALLTYPE vertexshader_AddRef(IWineD3DBaseShader *iface)
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}
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/* Do not call while under the GL lock. */
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static ULONG STDMETHODCALLTYPE vertexshader_Release(IWineD3DBaseShader *iface)
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static ULONG STDMETHODCALLTYPE wined3d_shader_Release(IWineD3DBaseShader *iface)
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{
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IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
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ULONG refcount = InterlockedDecrement(&shader->baseShader.ref);
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@ -1688,21 +1689,21 @@ static ULONG STDMETHODCALLTYPE vertexshader_Release(IWineD3DBaseShader *iface)
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return refcount;
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}
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static void * STDMETHODCALLTYPE vertexshader_GetParent(IWineD3DBaseShader *iface)
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static void * STDMETHODCALLTYPE wined3d_shader_GetParent(IWineD3DBaseShader *iface)
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{
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TRACE("iface %p.\n", iface);
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return ((IWineD3DBaseShaderImpl *)iface)->baseShader.parent;
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}
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static HRESULT STDMETHODCALLTYPE vertexshader_GetFunction(IWineD3DBaseShader *iface, void *data, UINT *data_size)
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static HRESULT STDMETHODCALLTYPE wined3d_shader_GetFunction(IWineD3DBaseShader *iface, void *data, UINT *data_size)
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{
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TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
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return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size);
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}
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static HRESULT STDMETHODCALLTYPE vertexshader_SetLocalConstantsF(IWineD3DBaseShader *iface,
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static HRESULT STDMETHODCALLTYPE wined3d_shader_SetLocalConstantsF(IWineD3DBaseShader *iface,
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UINT start_idx, const float *src_data, UINT count)
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{
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TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface, start_idx, src_data, count);
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@ -1711,17 +1712,14 @@ static HRESULT STDMETHODCALLTYPE vertexshader_SetLocalConstantsF(IWineD3DBaseSha
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start_idx, src_data, count);
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}
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static const IWineD3DBaseShaderVtbl IWineD3DVertexShader_Vtbl =
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static const IWineD3DBaseShaderVtbl wined3d_shader_vtbl =
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{
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/* IUnknown methods */
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vertexshader_QueryInterface,
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vertexshader_AddRef,
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vertexshader_Release,
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/* IWineD3DBase methods */
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vertexshader_GetParent,
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/* IWineD3DBaseShader methods */
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vertexshader_GetFunction,
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vertexshader_SetLocalConstantsF,
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wined3d_shader_QueryInterface,
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wined3d_shader_AddRef,
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wined3d_shader_Release,
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wined3d_shader_GetParent,
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wined3d_shader_GetFunction,
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wined3d_shader_SetLocalConstantsF,
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};
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void find_vs_compile_args(const struct wined3d_state *state,
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@ -1849,7 +1847,7 @@ HRESULT vertexshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *de
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if (!byte_code) return WINED3DERR_INVALIDCALL;
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shader->lpVtbl = &IWineD3DVertexShader_Vtbl;
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shader->lpVtbl = &wined3d_shader_vtbl;
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shader_init(&shader->baseShader, device, parent, parent_ops);
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hr = shader_set_function(shader, byte_code, output_signature, device->d3d_vshader_constantF);
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@ -1888,97 +1886,13 @@ HRESULT vertexshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *de
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return WINED3D_OK;
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}
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static HRESULT STDMETHODCALLTYPE geometryshader_QueryInterface(IWineD3DBaseShader *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IWineD3DBaseShader)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE geometryshader_AddRef(IWineD3DBaseShader *iface)
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{
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IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
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ULONG refcount = InterlockedIncrement(&shader->baseShader.ref);
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TRACE("%p increasing refcount to %u.\n", shader, refcount);
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return refcount;
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}
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/* Do not call while under the GL lock. */
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static ULONG STDMETHODCALLTYPE geometryshader_Release(IWineD3DBaseShader *iface)
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{
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IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
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ULONG refcount = InterlockedDecrement(&shader->baseShader.ref);
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TRACE("%p decreasing refcount to %u.\n", shader, refcount);
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if (!refcount)
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{
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shader_cleanup(shader);
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shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent);
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HeapFree(GetProcessHeap(), 0, shader);
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}
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return refcount;
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}
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static void * STDMETHODCALLTYPE geometryshader_GetParent(IWineD3DBaseShader *iface)
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{
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TRACE("iface %p.\n", iface);
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return ((IWineD3DBaseShaderImpl *)iface)->baseShader.parent;
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}
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static HRESULT STDMETHODCALLTYPE geometryshader_GetFunction(IWineD3DBaseShader *iface, void *data, UINT *data_size)
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{
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TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
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return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size);
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}
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static HRESULT STDMETHODCALLTYPE geometryshader_SetLocalConstantsF(IWineD3DBaseShader *iface,
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UINT start_idx, const float *src_data, UINT count)
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{
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TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface, start_idx, src_data, count);
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return shader_set_local_constants_float((IWineD3DBaseShaderImpl *)iface,
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start_idx, src_data, count);
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}
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static const IWineD3DBaseShaderVtbl wined3d_geometryshader_vtbl =
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{
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/* IUnknown methods */
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geometryshader_QueryInterface,
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geometryshader_AddRef,
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geometryshader_Release,
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/* IWineD3DBase methods */
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geometryshader_GetParent,
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/* IWineD3DBaseShader methods */
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geometryshader_GetFunction,
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geometryshader_SetLocalConstantsF,
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};
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HRESULT geometryshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *device,
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const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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HRESULT hr;
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shader->lpVtbl = &wined3d_geometryshader_vtbl;
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shader->lpVtbl = &wined3d_shader_vtbl;
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shader_init(&shader->baseShader, device, parent, parent_ops);
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hr = shader_set_function(shader, byte_code, output_signature, 0);
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@ -1994,89 +1908,6 @@ HRESULT geometryshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *
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return WINED3D_OK;
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}
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static HRESULT STDMETHODCALLTYPE pixelshader_QueryInterface(IWineD3DBaseShader *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IWineD3DBaseShader)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE pixelshader_AddRef(IWineD3DBaseShader *iface)
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{
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IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
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ULONG refcount = InterlockedIncrement(&shader->baseShader.ref);
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TRACE("%p increasing refcount to %u.\n", shader, refcount);
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return refcount;
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}
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/* Do not call while under the GL lock. */
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static ULONG STDMETHODCALLTYPE pixelshader_Release(IWineD3DBaseShader *iface)
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{
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IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
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ULONG refcount = InterlockedDecrement(&shader->baseShader.ref);
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TRACE("%p decreasing refcount to %u.\n", shader, refcount);
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if (!refcount)
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{
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shader_cleanup(shader);
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shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent);
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HeapFree(GetProcessHeap(), 0, shader);
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}
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return refcount;
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}
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static void * STDMETHODCALLTYPE pixelshader_GetParent(IWineD3DBaseShader *iface)
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{
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TRACE("iface %p.\n", iface);
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return ((IWineD3DBaseShaderImpl *)iface)->baseShader.parent;
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}
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static HRESULT STDMETHODCALLTYPE pixelshader_GetFunction(IWineD3DBaseShader *iface, void *data, UINT *data_size)
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{
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TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
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return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size);
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}
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static HRESULT STDMETHODCALLTYPE pixelshader_SetLocalConstantsF(IWineD3DBaseShader *iface,
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UINT start_idx, const float *src_data, UINT count)
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{
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TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface, start_idx, src_data, count);
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return shader_set_local_constants_float((IWineD3DBaseShaderImpl *)iface,
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start_idx, src_data, count);
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}
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static const IWineD3DBaseShaderVtbl IWineD3DPixelShader_Vtbl =
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{
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/* IUnknown methods */
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pixelshader_QueryInterface,
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pixelshader_AddRef,
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pixelshader_Release,
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/* IWineD3DBase methods */
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pixelshader_GetParent,
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/* IWineD3DBaseShader methods */
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pixelshader_GetFunction,
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pixelshader_SetLocalConstantsF,
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};
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void find_ps_compile_args(const struct wined3d_state *state,
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IWineD3DBaseShaderImpl *shader, struct ps_compile_args *args)
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{
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@ -2271,7 +2102,7 @@ HRESULT pixelshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *dev
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if (!byte_code) return WINED3DERR_INVALIDCALL;
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shader->lpVtbl = &IWineD3DPixelShader_Vtbl;
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shader->lpVtbl = &wined3d_shader_vtbl;
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shader_init(&shader->baseShader, device, parent, parent_ops);
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hr = shader_set_function(shader, byte_code, output_signature, device->d3d_pshader_constantF);
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