mirror of
https://github.com/reactos/wine.git
synced 2024-11-24 20:30:01 +00:00
Fixed some issues found by winapi_check.
This commit is contained in:
parent
caa74b66be
commit
46304a7361
@ -19,9 +19,12 @@
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include "windef.h"
|
||||
#include "winbase.h"
|
||||
#include "sys/stat.h"
|
||||
|
||||
#include "wine/debug.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(crtdll);
|
||||
|
@ -787,11 +787,17 @@ DWORD vshader_decl_parse(VERTEXSHADER8* vshader) {
|
||||
return len * sizeof(DWORD);
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
* ValidateVertexShader (D3D8.@)
|
||||
*/
|
||||
BOOL WINAPI ValidateVertexShader(LPVOID what, LPVOID toto) {
|
||||
FIXME("(void): stub: %p\n", what);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
* ValidatePixelShader (D3D8.@)
|
||||
*/
|
||||
BOOL WINAPI ValidatePixelShader(LPVOID what, LPVOID toto) {
|
||||
FIXME("(void): stub: %p\n", what);
|
||||
return TRUE;
|
||||
|
@ -34,7 +34,7 @@
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
|
||||
HRESULT D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
|
||||
HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
|
||||
ID3DXBufferImpl *object;
|
||||
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXBufferImpl));
|
||||
@ -55,17 +55,17 @@ HRESULT D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont) {
|
||||
HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont) {
|
||||
FIXME("(void): stub\n");
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
UINT D3DXGetFVFVertexSize(DWORD FVF) {
|
||||
UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF) {
|
||||
FIXME("(void): stub\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
HRESULT D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
|
||||
HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
|
||||
LPD3DXBUFFER* ppConstants,
|
||||
LPD3DXBUFFER* ppCompiledShader,
|
||||
LPD3DXBUFFER* ppCompilationErrors) {
|
||||
@ -73,7 +73,7 @@ HRESULT D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
|
||||
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
|
||||
LPD3DXBUFFER* ppConstants,
|
||||
LPD3DXBUFFER* ppCompiledShader,
|
||||
LPD3DXBUFFER* ppCompilationErrors) {
|
||||
@ -81,7 +81,7 @@ HRESULT D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags,
|
||||
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags,
|
||||
LPD3DXBUFFER* ppConstants,
|
||||
LPD3DXBUFFER* ppCompiledShader,
|
||||
LPD3DXBUFFER* ppCompilationErrors) {
|
||||
|
@ -327,7 +327,7 @@
|
||||
@ cdecl _lrotr(long long) _lrotr
|
||||
@ cdecl _lsearch(ptr ptr long long ptr) _lsearch
|
||||
@ cdecl _lseek(long long long) _lseek
|
||||
@ cdecl -ret64 _lseeki64(long long long) _lseeki64
|
||||
@ cdecl -ret64 _lseeki64(long long long long) _lseeki64
|
||||
@ forward _ltoa ntdll._ltoa
|
||||
@ cdecl _ltow(long ptr long) _ltow
|
||||
@ cdecl _makepath(str str str str str) _makepath
|
||||
|
@ -40,7 +40,9 @@
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#ifdef HAVE_UNISTD_H
|
||||
# include <unistd.h>
|
||||
#endif
|
||||
#include <errno.h>
|
||||
#include <fcntl.h>
|
||||
#include "windef.h"
|
||||
|
@ -107,18 +107,18 @@ ICOM_DEFINE(ID3DXFont,IUnknown)
|
||||
/*************************************************************************************
|
||||
* Define entrypoints
|
||||
*/
|
||||
HRESULT D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer);
|
||||
HRESULT D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont);
|
||||
UINT D3DXGetFVFVertexSize(DWORD FVF);
|
||||
HRESULT D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
|
||||
HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer);
|
||||
HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont);
|
||||
UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF);
|
||||
HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
|
||||
LPD3DXBUFFER* ppConstants,
|
||||
LPD3DXBUFFER* ppCompiledShader,
|
||||
LPD3DXBUFFER* ppCompilationErrors);
|
||||
HRESULT D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
|
||||
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
|
||||
LPD3DXBUFFER* ppConstants,
|
||||
LPD3DXBUFFER* ppCompiledShader,
|
||||
LPD3DXBUFFER* ppCompilationErrors);
|
||||
HRESULT D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags,
|
||||
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags,
|
||||
LPD3DXBUFFER* ppConstants,
|
||||
LPD3DXBUFFER* ppCompiledShader,
|
||||
LPD3DXBUFFER* ppCompilationErrors);
|
||||
|
Loading…
Reference in New Issue
Block a user