Fix in another place in the code computing the memory usage.

This commit is contained in:
Lionel Ulmer 2002-12-18 02:23:49 +00:00 committed by Alexandre Julliard
parent 711189c069
commit 4943ced93a

View File

@ -577,8 +577,7 @@ gltex_final_release(IDirectDrawSurfaceImpl *This)
/* All this should be part of main surface management not just a hack for texture.. */
if (glThis->loaded) {
mem_used = This->surface_desc.dwHeight *
This->surface_desc.dwHeight *
This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount;
This->surface_desc.u1.lPitch;
This->ddraw_owner->free_memory(This->ddraw_owner, mem_used);
}