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wined3d: Remove some unused winetexturestates elements.
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@ -299,9 +299,6 @@ HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surfac
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gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = 0;
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gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] = 1;
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gl_tex->states[WINED3DTEXSTA_SRGBTEXTURE] = 0;
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gl_tex->states[WINED3DTEXSTA_ELEMENTINDEX] = 0;
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gl_tex->states[WINED3DTEXSTA_DMAPOFFSET] = 0;
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gl_tex->states[WINED3DTEXSTA_TSSADDRESSW] = WINED3DTADDRESS_WRAP;
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IWineD3DBaseTexture_SetDirty(iface, TRUE);
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isNewTexture = TRUE;
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@ -1821,10 +1821,7 @@ typedef enum winetexturestates {
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WINED3DTEXSTA_MAXMIPLEVEL = 7,
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WINED3DTEXSTA_MAXANISOTROPY = 8,
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WINED3DTEXSTA_SRGBTEXTURE = 9,
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WINED3DTEXSTA_ELEMENTINDEX = 10,
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WINED3DTEXSTA_DMAPOFFSET = 11,
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WINED3DTEXSTA_TSSADDRESSW = 12,
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MAX_WINETEXTURESTATES = 13,
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MAX_WINETEXTURESTATES = 10,
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} winetexturestates;
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enum WINED3DSRGB
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