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wined3d: Rename markTextureStagesDirty() to device_invalidate_texture_stage().
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@ -2833,7 +2833,7 @@ HRESULT CDECL wined3d_device_get_vs_consts_f(struct wined3d_device *device,
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return WINED3D_OK;
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}
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static inline void markTextureStagesDirty(struct wined3d_device *device, DWORD stage)
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static void device_invalidate_texture_stage(const struct wined3d_device *device, DWORD stage)
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{
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DWORD i;
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@ -2913,7 +2913,7 @@ static void device_map_fixed_function_samplers(struct wined3d_device *device, co
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{
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device_map_stage(device, i, i);
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device_invalidate_state(device, STATE_SAMPLER(i));
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markTextureStagesDirty(device, i);
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device_invalidate_texture_stage(device, i);
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}
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}
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return;
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@ -2929,7 +2929,7 @@ static void device_map_fixed_function_samplers(struct wined3d_device *device, co
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{
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device_map_stage(device, i, tex);
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device_invalidate_state(device, STATE_SAMPLER(i));
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markTextureStagesDirty(device, i);
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device_invalidate_texture_stage(device, i);
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}
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++tex;
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@ -2949,9 +2949,7 @@ static void device_map_psamplers(struct wined3d_device *device, const struct win
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device_map_stage(device, i, i);
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device_invalidate_state(device, STATE_SAMPLER(i));
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if (i < gl_info->limits.texture_stages)
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{
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markTextureStagesDirty(device, i);
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}
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device_invalidate_texture_stage(device, i);
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}
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}
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}
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