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d3d10core: Implement D3D10CoreRegisterLayers.
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@ -3,7 +3,7 @@ TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = d3d10core.dll
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IMPORTS = dxguid uuid kernel32
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IMPORTS = dxguid uuid dxgi kernel32
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C_SRCS = \
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d3d10core_main.c \
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@ -1 +1 @@
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@ stub D3D10CoreRegisterLayers
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@ stdcall D3D10CoreRegisterLayers()
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@ -37,3 +37,70 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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return TRUE;
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}
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static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWORD *values)
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{
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TRACE("id %#x, count %p, values %p\n", id, count, values);
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if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
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{
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WARN("Unknown layer id %#x\n", id);
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return E_NOTIMPL;
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}
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return S_OK;
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}
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static UINT WINAPI layer_get_size(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0)
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{
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TRACE("id %#x, args %p, unknown0 %#x\n", id, args, unknown0);
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if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
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{
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WARN("Unknown layer id %#x\n", id);
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return 0;
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}
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return sizeof(struct d3d10_device);
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}
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static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
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void *device_object, REFIID riid, void **device_layer)
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{
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struct d3d10_device *object;
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TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n",
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id, layer_base, unknown0, device_object, debugstr_guid(riid), device_layer);
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if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
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{
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WARN("Unknown layer id %#x\n", id);
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*device_layer = NULL;
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return E_NOTIMPL;
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}
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object = (struct d3d10_device *)*layer_base;
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object->vtbl = &d3d10_device_vtbl;
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object->inner_unknown_vtbl = &d3d10_device_inner_unkown_vtbl;
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object->refcount = 1;
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object->outer_unknown = device_object;
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*device_layer = &object->inner_unknown_vtbl;
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TRACE("Created d3d10 device at %p\n", object);
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return S_OK;
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}
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HRESULT WINAPI D3D10CoreRegisterLayers(void)
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{
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const struct dxgi_device_layer layers[] =
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{
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{DXGI_DEVICE_LAYER_D3D10_DEVICE, layer_init, layer_get_size, layer_create},
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};
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DXGID3D10RegisterLayers(layers, sizeof(layers)/sizeof(*layers));
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return S_OK;
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}
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@ -43,4 +43,38 @@ struct d3d10_device
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LONG refcount;
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};
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/* Layered device */
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enum dxgi_device_layer_id
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{
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DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
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DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
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DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
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DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
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DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
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};
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struct layer_get_size_args
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{
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DWORD unknown0;
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DWORD unknown1;
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DWORD *unknown2;
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DWORD *unknown3;
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IDXGIAdapter *adapter;
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WORD interface_major;
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WORD interface_minor;
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WORD version_build;
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WORD version_revision;
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};
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struct dxgi_device_layer
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{
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enum dxgi_device_layer_id id;
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HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
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UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
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HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
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void *device_object, REFIID riid, void **device_layer);
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};
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HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
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#endif /* __WINE_D3D10CORE_PRIVATE_H */
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