wined3d: Initialize max_combined_samplers properly.

Otherwise it will be 0 if GL_ARB_multitexture is not available.
This commit is contained in:
Stefan Dösinger 2008-12-15 00:03:43 +01:00 committed by Alexandre Julliard
parent 5315b7992d
commit 4bc5e760b6

View File

@ -713,7 +713,7 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
gl_info->max_texture_stages = 1;
gl_info->max_fragment_samplers = 1;
gl_info->max_vertex_samplers = 0;
gl_info->max_combined_samplers = 0;
gl_info->max_combined_samplers = gl_info->max_fragment_samplers + gl_info->max_vertex_samplers;
gl_info->max_sampler_stages = 1;
gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED;
gl_info->ps_arb_max_temps = 0;