mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 20:59:54 +00:00
d3d8: Initialize the vertex decl when allocating it.
This commit is contained in:
parent
d97e3fd086
commit
4bd65f2a66
@ -284,7 +284,7 @@ size_t convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_el
|
||||
TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
|
||||
|
||||
/* 128 should be enough for anyone... */
|
||||
*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, 128 * sizeof(WINED3DVERTEXELEMENT));
|
||||
*wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(WINED3DVERTEXELEMENT));
|
||||
while (D3DVSD_END() != *token)
|
||||
{
|
||||
token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
|
||||
|
Loading…
Reference in New Issue
Block a user