d3d8: Initialize the vertex decl when allocating it.

This commit is contained in:
Stefan Dösinger 2007-11-01 00:50:07 +01:00 committed by Alexandre Julliard
parent d97e3fd086
commit 4bd65f2a66

View File

@ -284,7 +284,7 @@ size_t convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_el
TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
/* 128 should be enough for anyone... */
*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, 128 * sizeof(WINED3DVERTEXELEMENT));
*wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(WINED3DVERTEXELEMENT));
while (D3DVSD_END() != *token)
{
token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);