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wined3d: Check for locked surfaces in wined3d_surface_blt().
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@ -1293,12 +1293,6 @@ static HRESULT surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_
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flags, fx, debug_d3dtexturefiltertype(filter));
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TRACE("Usage is %s.\n", debug_d3dusage(dst_surface->resource.usage));
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if ((dst_surface->flags & SFLAG_LOCKED) || (src_surface && (src_surface->flags & SFLAG_LOCKED)))
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{
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WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
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return WINEDDERR_SURFACEBUSY;
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}
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dst_ds_flags = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
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if (src_surface)
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src_ds_flags = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
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@ -3412,6 +3406,12 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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dst_surface, wine_dbgstr_rect(dst_rect_in), src_surface, wine_dbgstr_rect(src_rect_in),
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flags, fx, debug_d3dtexturefiltertype(filter));
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if ((dst_surface->flags & SFLAG_LOCKED) || (src_surface && (src_surface->flags & SFLAG_LOCKED)))
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{
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WARN("Surface is busy, returning WINEDDERR_SURFACEBUSY.\n");
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return WINEDDERR_SURFACEBUSY;
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}
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surface_get_rect(dst_surface, dst_rect_in, &dst_rect);
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if (src_surface)
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surface_get_rect(src_surface, src_rect_in, &src_rect);
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@ -6439,12 +6439,6 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
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flags, fx, debug_d3dtexturefiltertype(filter));
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if ((dst_surface->flags & SFLAG_LOCKED) || (src_surface && (src_surface->flags & SFLAG_LOCKED)))
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{
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WARN("Surface is busy, returning WINEDDERR_SURFACEBUSY\n");
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return WINEDDERR_SURFACEBUSY;
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}
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/* First check for the validity of source / destination rectangles.
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* This was verified using a test application and by MSDN. */
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if (src_rect)
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