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include: Drop outdated comment about COM interface implementations.
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@ -41,7 +41,7 @@
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* virtual methods in C++ and a structure with a table of pointer to functions in C.
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* Unfortunately the layout of the virtual table is compiler specific, the layout of
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* g++ virtual tables is not the same as that of an egcs virtual table which is not the
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* same as that generated by Visual C+. There are workarounds to make the virtual tables
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* same as that generated by Visual C++. There are workarounds to make the virtual tables
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* compatible via padding but unfortunately the one which is imposed to the WINE emulator
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* by the Windows binaries, i.e. the Visual C++ one, is the most compact of all.
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*
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@ -168,47 +168,6 @@
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* - Of course in C++ we use inheritance so that we don't have to duplicate the method definitions.
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* - Finally there is no IDirect3D_Xxx macro. These are not needed in C++ unless the CINTERFACE
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* macro is defined in which case we would not be here.
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*
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*
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* Implementing a COM interface.
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*
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* This continues the above example. This example assumes that the implementation is in C.
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*
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* typedef struct IDirect3DImpl {
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* void* lpVtbl;
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* // ...
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*
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* } IDirect3DImpl;
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*
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* static IDirect3DVtbl d3dvt;
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*
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* // implement the IDirect3D methods here
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*
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* int IDirect3D_QueryInterface(IDirect3D* me)
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* {
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* IDirect3DImpl *This = (IDirect3DImpl *)me;
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* // ...
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* }
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*
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* // ...
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*
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* static IDirect3DVtbl d3dvt = {
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* IDirect3D_QueryInterface,
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* IDirect3D_Add,
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* IDirect3D_Add2,
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* IDirect3D_Initialize,
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* IDirect3D_SetWidth
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* };
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*
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* Comments:
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* - We first define what the interface really contains. This is the IDirect3DImpl structure. The
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* first field must of course be the virtual table pointer. Everything else is free.
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* - Then we predeclare our static virtual table variable, we will need its address in some
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* methods to initialize the virtual table pointer of the returned interface objects.
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* - Then we implement the interface methods. To match what has been declared in the header file
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* they must take a pointer to an IDirect3D structure and we must cast it to an IDirect3DImpl so
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* that we can manipulate the fields.
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* - Finally we initialize the virtual table.
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*/
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#if defined(__cplusplus) && !defined(CINTERFACE)
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