mirror of
https://github.com/reactos/wine.git
synced 2024-11-28 14:10:32 +00:00
Begin support of VertexDeclaration on wined3d using d3d8 code base
(handling d3d8 and d3d9 specs).
This commit is contained in:
parent
9773414d62
commit
4f02b52c6b
@ -20,6 +20,7 @@ C_SRCS = \
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texture.c \
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utils.c \
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vertexbuffer.c \
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vertexdeclaration.c \
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vertexshader.c \
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volume.c \
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volumetexture.c \
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157
dlls/wined3d/vertexdeclaration.c
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157
dlls/wined3d/vertexdeclaration.c
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@ -0,0 +1,157 @@
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/*
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* vertex declaration implementation
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*
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* Copyright 2002-2005 Raphael Junqueira
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* Copyright 2004 Jason Edmeades
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
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/**
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* DirectX9 SDK download
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* http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
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*
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* Exploring D3DX
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
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*
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* Using Vertex Shaders
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
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*
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* Dx9 New
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
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*
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* Dx9 Shaders
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
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*
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* Dx9 D3DX
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
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*
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* FVF
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
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*
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* NVIDIA: DX8 Vertex Shader to NV Vertex Program
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* http://developer.nvidia.com/view.asp?IO=vstovp
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*
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* NVIDIA: Memory Management with VAR
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* http://developer.nvidia.com/view.asp?IO=var_memory_management
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*/
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/** Vertex Shader Declaration 8 data types tokens */
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#if 0
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#define MAX_VSHADER_DECL_TYPES 8
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static CONST char* VertexShader8_DeclDataTypes[] = {
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"D3DVSDT_FLOAT1",
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"D3DVSDT_FLOAT2",
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"D3DVSDT_FLOAT3",
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"D3DVSDT_FLOAT4",
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"D3DVSDT_D3DCOLOR",
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"D3DVSDT_UBYTE4",
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"D3DVSDT_SHORT2",
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"D3DVSDT_SHORT4",
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NULL
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};
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#endif
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/* *******************************************
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IWineD3DVertexDeclaration IUnknown parts follow
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******************************************* */
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HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
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{
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IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
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IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
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IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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ULONG ref;
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TRACE("(%p) : Releasing from %ld\n", This, This->ref);
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ref = InterlockedDecrement(&This->ref);
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if (ref == 0) {
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HeapFree(GetProcessHeap(), 0, This->pDeclaration8);
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HeapFree(GetProcessHeap(), 0, This->pDeclaration9);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* *******************************************
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IWineD3DVertexDeclaration parts follow
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******************************************* */
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HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
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IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
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*ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
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IWineD3DDevice_AddRef(*ppDevice);
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return D3D_OK;
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}
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HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
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IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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if (NULL == pData) {
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*pSizeOfData = This->declaration8Length;
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return D3D_OK;
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}
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if (*pSizeOfData < This->declaration8Length) {
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*pSizeOfData = This->declaration8Length;
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return D3DERR_MOREDATA;
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}
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TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
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memcpy(pData, This->pDeclaration8, This->declaration8Length);
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return D3D_OK;
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}
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HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, UINT* pNumElements) {
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IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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if (NULL == pData) {
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*pNumElements = This->declaration9NumElements;
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return D3D_OK;
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}
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if (*pNumElements < This->declaration9NumElements) {
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*pNumElements = This->declaration9NumElements;
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return D3DERR_MOREDATA;
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}
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TRACE("(%p) : GetVertexDeclaration9 copying to %p\n", This, pData);
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memcpy(pData, This->pDeclaration9, This->declaration9NumElements);
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return D3D_OK;
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}
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IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
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{
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IWineD3DVertexDeclarationImpl_QueryInterface,
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IWineD3DVertexDeclarationImpl_AddRef,
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IWineD3DVertexDeclarationImpl_Release,
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IWineD3DVertexDeclarationImpl_GetDevice,
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IWineD3DVertexDeclarationImpl_GetDeclaration8,
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IWineD3DVertexDeclarationImpl_GetDeclaration9
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};
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@ -600,6 +600,30 @@ struct IWineD3DSurfaceImpl
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extern IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
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/*****************************************************************************
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* IWineD3DVertexDeclaration implementation structure
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*/
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typedef struct IWineD3DVertexDeclarationImpl {
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/* IUnknown Information */
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IWineD3DVertexDeclarationVtbl *lpVtbl;
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DWORD ref; /* Note: Ref counting not required */
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/** precomputed fvf if simple declaration */
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IWineD3DDeviceImpl *wineD3DDevice;
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DWORD fvf[MAX_STREAMS];
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DWORD allFVF;
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/** dx8 compatible Declaration fields */
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DWORD* pDeclaration8;
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DWORD declaration8Length;
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/** dx9+ */
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D3DVERTEXELEMENT9* pDeclaration9;
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UINT declaration9NumElements;
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} IWineD3DVertexDeclarationImpl;
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extern IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
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/*****************************************************************************
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* IWineD3DStateBlock implementation structure
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*/
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@ -637,10 +661,13 @@ struct IWineD3DStateBlockImpl
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/* Drawing - Vertex Shader or FVF related */
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DWORD fvf;
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void *vertexShader; /* TODO: Replace void * with IWineD3DVertexShader * */
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BOOL streamIsUP;
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/* Vertex Shader Declaration */
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IWineD3DVertexDeclaration* vertexDecl;
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void *vertexShader; /* @TODO: Replace void * with IWineD3DVertexShader * */
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/* Stream Source */
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BOOL streamIsUP;
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UINT stream_stride[MAX_STREAMS];
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UINT stream_offset[MAX_STREAMS];
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IWineD3DVertexBuffer *stream_source[MAX_STREAMS];
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@ -755,22 +782,6 @@ GLint D3DFmt2GLIntFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt);
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#if 0 /* Needs fixing during rework */
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/*****************************************************************************
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* IDirect3DVertexShaderDeclaration implementation structure
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*/
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struct IDirect3DVertexShaderDeclarationImpl {
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/* The device */
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/*IDirect3DDeviceImpl* device;*/
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/** precomputed fvf if simple declaration */
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DWORD fvf[MAX_STREAMS];
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DWORD allFVF;
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/** dx8 compatible Declaration fields */
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DWORD* pDeclaration8;
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DWORD declaration8Length;
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};
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/*****************************************************************************
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* IDirect3DVertexShader implementation structure
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@ -131,6 +131,7 @@ typedef struct IWineD3DVolumeTexture IWineD3DVolumeTexture;
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typedef struct IWineD3DStateBlock IWineD3DStateBlock;
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typedef struct IWineD3DSurface IWineD3DSurface;
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typedef struct IWineD3DVolume IWineD3DVolume;
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typedef struct IWineD3DVertexDeclaration IWineD3DVertexDeclaration;
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/*****************************************************************************
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* Callback functions required for predefining surfaces / stencils
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@ -164,7 +165,7 @@ typedef HRESULT WINAPI (*D3DCB_CREATEVOLUMEFN) (IUnknown *pDevice,
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HANDLE * pSharedHandle);
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/*****************************************************************************
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* WineD3D interface
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* IWineD3D interface
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*/
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#define INTERFACE IWineD3D
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@ -220,16 +221,16 @@ DECLARE_INTERFACE_(IWineD3D,IUnknown)
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IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent);
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/*****************************************************************************
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* WineD3DDevice interface
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* IWineD3DDevice interface
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*/
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#define INTERFACE IWineD3DDevice
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DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
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{
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DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3D methods ***/
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/*** IWineD3DDevice methods ***/
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STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
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STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE;
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STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE;
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@ -287,9 +288,9 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
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#define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3DDevice methods ***/
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#define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
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#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
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@ -860,6 +861,34 @@ DECLARE_INTERFACE_(IWineD3DVolume,IUnknown)
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#define IWineD3DVolume_CleanDirtyBox(p) (p)->lpVtbl->CleanDirtyBox(p)
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#endif
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/*****************************************************************************
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* IWineD3DVertexDeclaration interface
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*/
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#define INTERFACE IWineD3DVertexDeclaration
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DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3DVertexDeclaration methods ***/
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STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
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STDMETHOD(GetDeclaration8)(THIS_ DWORD*, DWORD* pSizeOfData) PURE;
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STDMETHOD(GetDeclaration9)(THIS_ D3DVERTEXELEMENT9*, UINT* pNumElements) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IWineD3DVertexDeclaration_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3DVertexDeclaration_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3DVertexDeclaration_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3DVertexDeclaration methods ***/
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#define IWineD3DVertexDeclaration_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
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#define IWineD3DVertexDeclaration_GetDeclaration8(p,a,b) (p)->lpVtbl->GetDeclaration8(p,a,b)
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#define IWineD3DVertexDeclaration_GetDeclaration9(p,a,b) (p)->lpVtbl->GetDeclaration9(p,a,b)
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#endif
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/*****************************************************************************
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* WineD3DStateBlock interface
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*/
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@ -935,9 +964,9 @@ typedef struct IDirect3DResourceImpl IDirect3DResourceImpl;
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typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl;
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typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
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typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
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typedef struct IDirect3DVertexDeclarationImpl IDirect3DVertexDeclarationImpl;
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typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
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typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
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typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
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/*************************************************************
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