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wined3d: Recognize the SM4 movc opcode.
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@ -4983,6 +4983,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_MIN */ shader_hw_map2gl,
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/* WINED3DSIH_MOV */ shader_hw_mov,
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/* WINED3DSIH_MOVA */ shader_hw_mov,
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/* WINED3DSIH_MOVC */ NULL,
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/* WINED3DSIH_MUL */ shader_hw_map2gl,
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/* WINED3DSIH_NOP */ shader_hw_nop,
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/* WINED3DSIH_NRM */ shader_hw_nrm,
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@ -5041,6 +5041,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_MIN */ shader_glsl_map2gl,
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/* WINED3DSIH_MOV */ shader_glsl_mov,
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/* WINED3DSIH_MOVA */ shader_glsl_mov,
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/* WINED3DSIH_MOVC */ NULL,
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/* WINED3DSIH_MUL */ shader_glsl_arith,
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/* WINED3DSIH_NOP */ NULL,
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/* WINED3DSIH_NRM */ shader_glsl_nrm,
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@ -87,6 +87,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_MIN */ "min",
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/* WINED3DSIH_MOV */ "mov",
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/* WINED3DSIH_MOVA */ "mova",
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/* WINED3DSIH_MOVC */ "movc",
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/* WINED3DSIH_MUL */ "mul",
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/* WINED3DSIH_NOP */ "nop",
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/* WINED3DSIH_NRM */ "nrm",
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@ -70,6 +70,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_MIN = 0x33,
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WINED3D_SM4_OP_MAX = 0x34,
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WINED3D_SM4_OP_MOV = 0x36,
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WINED3D_SM4_OP_MOVC = 0x37,
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WINED3D_SM4_OP_MUL = 0x38,
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WINED3D_SM4_OP_RET = 0x3e,
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WINED3D_SM4_OP_RSQ = 0x44,
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@ -137,6 +138,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
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{WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, 1, 2},
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{WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
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{WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, 1, 3},
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{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
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{WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
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{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
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@ -454,6 +454,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_MIN,
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WINED3DSIH_MOV,
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WINED3DSIH_MOVA,
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WINED3DSIH_MOVC,
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WINED3DSIH_MUL,
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WINED3DSIH_NOP,
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WINED3DSIH_NRM,
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