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ddraw: Implement copy_mipmap_chain() on top of wined3d_surface_blt().
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@ -5942,12 +5942,11 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
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IDirectDrawSurface7 *temp;
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DDSURFACEDESC2 ddsd;
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POINT point;
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RECT rect;
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RECT src_rect;
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HRESULT hr;
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IDirectDrawPalette *pal = NULL, *pal_src = NULL;
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DWORD ckeyflag;
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DDCOLORKEY ddckey;
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BOOL palette_missing = FALSE;
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/* Copy palette, if possible. */
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IDirectDrawSurface7_GetPalette(&src->IDirectDrawSurface7_iface, &pal_src);
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@ -5961,12 +5960,6 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
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IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
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}
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if (dest->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
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DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8) && !pal)
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{
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palette_missing = TRUE;
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}
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if (pal) IDirectDrawPalette_Release(pal);
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if (pal_src) IDirectDrawPalette_Release(pal_src);
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@ -5985,28 +5978,20 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
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dest_level = dest;
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point = *DestPoint;
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rect = *SrcRect;
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src_rect = *SrcRect;
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for (;src_level && dest_level;)
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{
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if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
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src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
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{
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/* Try UpdateSurface that may perform a more direct OpenGL
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* loading. But skip this if destination is paletted texture and
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* has no palette. Some games like Sacrifice set palette after
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* Load, and it is a waste of effort to try to load texture
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* without palette and generates warnings in wined3d. */
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if (!palette_missing)
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hr = wined3d_device_update_surface(device->wined3d_device, src_level->wined3d_surface,
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&rect, dest_level->wined3d_surface, &point);
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UINT src_w = src_rect.right - src_rect.left;
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UINT src_h = src_rect.bottom - src_rect.top;
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RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h};
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if (palette_missing || FAILED(hr))
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{
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/* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */
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wined3d_surface_bltfast(dest_level->wined3d_surface, point.x, point.y,
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src_level->wined3d_surface, &rect, 0);
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}
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if (FAILED(hr = wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
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src_level->wined3d_surface, &src_rect, 0, NULL, WINED3DTEXF_POINT)))
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ERR("Blit failed, hr %#x.\n", hr);
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ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
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ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
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@ -6028,10 +6013,10 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
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point.x /= 2;
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point.y /= 2;
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rect.top /= 2;
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rect.left /= 2;
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rect.right = (rect.right + 1) / 2;
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rect.bottom = (rect.bottom + 1) / 2;
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src_rect.top /= 2;
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src_rect.left /= 2;
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src_rect.right = (src_rect.right + 1) / 2;
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src_rect.bottom = (src_rect.bottom + 1) / 2;
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}
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if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
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