diff --git a/dlls/d3dx9_36/line.c b/dlls/d3dx9_36/line.c index 1ec643af6a..e305eb90ab 100644 --- a/dlls/d3dx9_36/line.c +++ b/dlls/d3dx9_36/line.c @@ -85,7 +85,7 @@ static HRESULT WINAPI ID3DXLineImpl_GetDevice(struct ID3DXLine *iface, struct ID { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); - TRACE ("(%p)->(%p): relay\n", This, device); + TRACE ("(%p)->(%p)\n", This, device); if (device == NULL) return D3DERR_INVALIDCALL; diff --git a/dlls/d3dx9_36/sprite.c b/dlls/d3dx9_36/sprite.c index 658b6eaa8c..1f7defb9cd 100644 --- a/dlls/d3dx9_36/sprite.c +++ b/dlls/d3dx9_36/sprite.c @@ -123,7 +123,7 @@ static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(struct ID3DXSprite *iface, struc { ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface); - TRACE("(%p)->(%p): relay\n", This, device); + TRACE("(%p)->(%p)\n", This, device); if(device==NULL) return D3DERR_INVALIDCALL; *device=This->device; @@ -258,7 +258,8 @@ static HRESULT WINAPI ID3DXSpriteImpl_Begin(ID3DXSprite *iface, DWORD flags) { ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface); HRESULT hr; - TRACE("(%p): relay\n", This); + + TRACE("(%p)->(%#x)\n", This, flags); if(flags>D3DXSPRITE_FLAGLIMIT || This->ready) return D3DERR_INVALIDCALL; @@ -384,7 +385,8 @@ static HRESULT WINAPI ID3DXSpriteImpl_Flush(ID3DXSprite *iface) ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface); SPRITEVERTEX *vertices; int i, count=0, start; - TRACE("(%p)->(): relay\n", This); + + TRACE("(%p)->()\n", This); if(!This->ready) return D3DERR_INVALIDCALL; if(!This->sprite_count) return D3D_OK; @@ -456,7 +458,7 @@ static HRESULT WINAPI ID3DXSpriteImpl_End(ID3DXSprite *iface) { ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface); - TRACE("(%p)->(): relay\n", This); + TRACE("(%p)->()\n", This); if(!This->ready) return D3DERR_INVALIDCALL; @@ -534,7 +536,7 @@ HRESULT WINAPI D3DXCreateSprite(struct IDirect3DDevice9 *device, struct ID3DXSpr ID3DXSpriteImpl *object; D3DCAPS9 caps; - TRACE("(%p, %p): relay\n", device, sprite); + TRACE("(%p, %p)\n", device, sprite); if(device==NULL || sprite==NULL) return D3DERR_INVALIDCALL;