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wined3d: Reuse the FBO for check_fbo_compat().
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@ -559,8 +559,8 @@ static BOOL init_format_compression_info(WineD3D_GL_Info *gl_info)
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static BOOL check_fbo_compat(const WineD3D_GL_Info *gl_info, GLint internal_format, GLenum format, GLenum type)
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{
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GLuint tex, fb;
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GLenum status;
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GLuint tex;
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ENTER_GL();
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@ -571,12 +571,9 @@ static BOOL check_fbo_compat(const WineD3D_GL_Info *gl_info, GLint internal_form
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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GL_EXTCALL(glGenFramebuffersEXT(1, &fb));
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GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb));
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GL_EXTCALL(glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0));
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status = GL_EXTCALL(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
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GL_EXTCALL(glDeleteFramebuffersEXT(1, &fb));
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glDeleteTextures(1, &tex);
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checkGLcall("Framebuffer format check");
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@ -589,6 +586,13 @@ static BOOL check_fbo_compat(const WineD3D_GL_Info *gl_info, GLint internal_form
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static void init_format_fbo_compat_info(WineD3D_GL_Info *gl_info)
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{
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unsigned int i;
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GLuint fbo;
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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GL_EXTCALL(glGenFramebuffersEXT(1, &fbo));
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GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo));
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}
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for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i)
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{
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@ -652,6 +656,11 @@ static void init_format_fbo_compat_info(WineD3D_GL_Info *gl_info)
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desc->rtInternal = desc->glInternal;
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}
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}
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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GL_EXTCALL(glDeleteFramebuffersEXT(1, &fbo));
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}
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}
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static BOOL init_format_texture_info(WineD3D_GL_Info *gl_info)
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