Added the tracking of stream frequency and flags. Stream flags and

frequency aren't handled at the moment.
This commit is contained in:
Oliver Stieber 2005-09-02 11:17:17 +00:00 committed by Alexandre Julliard
parent 3cbbd41246
commit 55124ec05e

View File

@ -1540,9 +1540,35 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetFVF(IWineD3DDevice *iface, DWORD *pfvf) {
* Get / Set Stream Source
*****/
HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, UINT StreamNumber,IWineD3DVertexBuffer* pStreamData, UINT OffsetInBytes, UINT Stride) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DVertexBuffer *oldSrc;
/**TODO: instance and index data, see
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/DrawingMultipleInstances.asp
and
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/SetStreamSourceFreq.asp
**************/
/* D3d9 only, but shouldn't hurt d3d8 */
UINT streamFlags;
streamFlags = StreamNumber &(D3DSTREAMSOURCE_INDEXEDDATA | D3DSTREAMSOURCE_INSTANCEDATA);
if (streamFlags) {
if (streamFlags & D3DSTREAMSOURCE_INDEXEDDATA) {
FIXME("stream index data not supported\n");
}
if (streamFlags & D3DSTREAMSOURCE_INDEXEDDATA) {
FIXME("stream instance data not supported\n");
}
}
StreamNumber&= ~(D3DSTREAMSOURCE_INDEXEDDATA | D3DSTREAMSOURCE_INSTANCEDATA);
if (StreamNumber >= MAX_STREAMS) {
WARN("Stream out of range %d\n", StreamNumber);
return D3DERR_INVALIDCALL;
}
oldSrc = This->stateBlock->streamSource[StreamNumber];
TRACE("(%p) : StreamNo: %d, OldStream (%p), NewStream (%p), NewStride %d\n", This, StreamNumber, oldSrc, pStreamData, Stride);
@ -1551,6 +1577,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, UINT St
This->updateStateBlock->streamStride[StreamNumber] = Stride;
This->updateStateBlock->streamSource[StreamNumber] = pStreamData;
This->updateStateBlock->streamOffset[StreamNumber] = OffsetInBytes;
This->updateStateBlock->streamFlags[StreamNumber] = streamFlags;
/* Handle recording of state blocks */
if (This->isRecordingState) {
@ -1559,6 +1586,10 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, UINT St
}
/* Not recording... */
/* Need to do a getParent and pass the reffs up */
/* MSDN says ..... When an application no longer holds a references to this interface, the interface will automatically be freed.
which suggests that we shouldn't be ref counting? and do need a _release on the stream source to reset the stream source
so for now, just count internally */
if (pStreamData != NULL) {
IUnknown *newVertexBufferParent;
/* GetParent will add a ref, so leave it hanging until the vertex buffer is cleared */
@ -1576,12 +1607,38 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, UINT St
HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface, UINT StreamNumber,IWineD3DVertexBuffer** pStream, UINT *pOffset, UINT* pStride) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
UINT streamFlags;
TRACE("(%p) : StreamNo: %d, Stream (%p), Stride %d\n", This, StreamNumber, This->stateBlock->streamSource[StreamNumber], This->stateBlock->streamStride[StreamNumber]);
TRACE("(%p) : StreamNo: %d, Stream (%p), Stride %d\n", This, StreamNumber,
This->stateBlock->streamSource[StreamNumber], This->stateBlock->streamStride[StreamNumber]);
streamFlags = StreamNumber &(D3DSTREAMSOURCE_INDEXEDDATA | D3DSTREAMSOURCE_INSTANCEDATA);
if (streamFlags) {
if (streamFlags & D3DSTREAMSOURCE_INDEXEDDATA) {
FIXME("stream index data not supported\n");
}
if (streamFlags & D3DSTREAMSOURCE_INDEXEDDATA) {
FIXME("stream instance data not supported\n");
}
}
StreamNumber&= ~(D3DSTREAMSOURCE_INDEXEDDATA | D3DSTREAMSOURCE_INSTANCEDATA);
if (StreamNumber >= MAX_STREAMS) {
WARN("Stream out of range %d\n", StreamNumber);
return D3DERR_INVALIDCALL;
}
*pStream = This->stateBlock->streamSource[StreamNumber];
*pStride = This->stateBlock->streamStride[StreamNumber];
*pOffset = This->stateBlock->streamOffset[StreamNumber];
if (*pStream != NULL) IWineD3DVertexBuffer_AddRef(*pStream); /* We have created a new reference to the VB */
if (*pStream == NULL) {
FIXME("Attempting to get an empty stream %d, returning D3DERR_INVALIDCALL\n", StreamNumber);
return D3DERR_INVALIDCALL;
}
IWineD3DVertexBuffer_AddRef(*pStream); /* We have created a new reference to the VB */
return D3D_OK;
}
@ -1598,14 +1655,28 @@ VertexOffset = StartVertex / Divider * StreamStride +
HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *iface, UINT StreamNumber, UINT Divider) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
FIXME("(%p) : stub\n", This);
TRACE("(%p) StreamNumber(%d), Divider(%d)\n", This, StreamNumber, Divider);
This->updateStateBlock->streamFlags[StreamNumber] = Divider & (D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA );
This->updateStateBlock->changed.streamFreq[StreamNumber] = TRUE;
This->updateStateBlock->set.streamFreq[StreamNumber] = TRUE;
This->updateStateBlock->streamFreq[StreamNumber] = Divider & 0x7FFFFF;
if (This->updateStateBlock->streamFlags[StreamNumber] || This->updateStateBlock->streamFreq[StreamNumber] != 1) {
FIXME("Stream indexing not fully supported\n");
}
return D3D_OK;
}
HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSourceFreq(IWineD3DDevice *iface, UINT StreamNumber, UINT* Divider) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
FIXME("(%p) : stub\n", This);
TRACE("(%p) StreamNumber(%d), Divider(%p)\n", This, StreamNumber, Divider);
*Divider = This->updateStateBlock->streamFreq[StreamNumber] | This->updateStateBlock->streamFlags[StreamNumber];
TRACE("(%p) : returning %d\n", This, *Divider);
return D3D_OK;
}