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wined3d: Remove outdated TODO in D3DDevice::SetTextureStageState.
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@ -3998,8 +3998,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTextureStageState(IWineD3DDevice *if
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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DWORD oldValue = This->updateStateBlock->textureState[Stage][Type];
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/* FIXME: Handle 3d textures? What if TSS value set before set texture? Need to reapply all values? */
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TRACE("(%p) : Stage=%d, Type=%s(%d), Value=%d\n", This, Stage, debug_d3dtexturestate(Type), Type, Value);
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if (Stage >= MAX_TEXTURES) {
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