diff --git a/include/d3d.h b/include/d3d.h index 322384ad83..8678560571 100644 --- a/include/d3d.h +++ b/include/d3d.h @@ -655,7 +655,7 @@ DECLARE_INTERFACE_(IDirect3DViewport,IUnknown) STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE; STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE; STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE; - STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE; + STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE; STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE; STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE; STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE; @@ -723,7 +723,7 @@ DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport) STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE; STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE; STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE; - STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE; + STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE; STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE; STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE; STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE; @@ -799,7 +799,7 @@ DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2) STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE; STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE; STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE; - STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE; + STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE; STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE; STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE; STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;