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d2d1: Pass the correct vtbl in d2d_linear_gradient_brush_init().
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@ -412,5 +412,5 @@ void d2d_linear_gradient_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *
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{
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FIXME("Ignoring brush properties.\n");
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d2d_brush_init(brush, render_target, brush_desc, (ID2D1BrushVtbl *)&d2d_solid_color_brush_vtbl);
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d2d_brush_init(brush, render_target, brush_desc, (ID2D1BrushVtbl *)&d2d_linear_gradient_brush_vtbl);
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}
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