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d3d10core: Implement device_parent_CreateRenderTarget().
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@ -1008,11 +1008,39 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDevice
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IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
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DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
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{
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struct d3d10_device *This = device_from_device_parent(iface);
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struct d3d10_texture2d *texture;
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D3D10_TEXTURE2D_DESC desc;
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HRESULT hr;
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FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
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"\tmultisample_quality %u, lockable %u, surface %p stub!\n",
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iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
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return E_NOTIMPL;
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FIXME("Implement DXGI<->wined3d format and usage conversion\n");
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desc.Width = width;
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desc.Height = height;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = format;
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desc.SampleDesc.Count = multisample_type;
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desc.SampleDesc.Quality = multisample_quality;
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desc.Usage = D3D10_USAGE_DEFAULT;
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desc.BindFlags = D3D10_BIND_RENDER_TARGET;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture);
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if (FAILED(hr))
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{
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ERR("CreateTexture2D failed, returning %#x\n", hr);
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return hr;
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}
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*surface = texture->wined3d_surface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
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