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wined3d: Add ARB_vertex_type_2_10_10_10_rev extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -168,6 +168,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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{"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
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{"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
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{"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
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{"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV},
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/* ATI */
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{"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
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@ -3543,6 +3544,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
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{ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)},
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{ARB_TEXTURE_SWIZZLE, MAKEDWORD_VERSION(3, 3)},
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{ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)},
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{ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)},
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{ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
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@ -103,6 +103,7 @@ enum wined3d_gl_extension
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ARB_VERTEX_BUFFER_OBJECT,
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ARB_VERTEX_PROGRAM,
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ARB_VERTEX_SHADER,
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ARB_VERTEX_TYPE_2_10_10_10_REV,
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/* ATI */
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ATI_FRAGMENT_SHADER,
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ATI_SEPARATE_STENCIL,
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