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d3d8: Fix some sign compare warnings.
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67da604eca
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@ -93,11 +93,8 @@ static int get_refcount(IUnknown *object)
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
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}
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static void check_mipmap_levels(
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IDirect3DDevice8* device,
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int width, int height, int count)
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static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT height, UINT count)
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{
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IDirect3DBaseTexture8* texture = NULL;
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HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
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D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
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@ -587,8 +584,8 @@ cleanup:
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CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
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CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
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/* Shaders */
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if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
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if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
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if (dVertexShader != ~0U) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
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if (dPixelShader != ~0U) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
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/* Textures */
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CHECK_RELEASE(pTexture, pDevice, --refcount);
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CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
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@ -598,7 +595,7 @@ cleanup:
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CHECK_RELEASE(pImageSurface, pDevice, --refcount);
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CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
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/* Misc */
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if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
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if (dStateBlock != ~0U) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
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/* This will destroy device - cannot check the refcount here */
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if (pSwapChain) CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
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@ -1156,7 +1156,7 @@ static void texop_test(IDirect3DDevice8 *device)
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D3DCOLOR color;
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D3DCAPS8 caps;
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HRESULT hr;
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int i;
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unsigned int i;
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static const struct {
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float x, y, z;
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