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windowscodecs: Implemented GifFrameDecode_GetResolution.
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@ -123,8 +123,15 @@ static HRESULT WINAPI GifFrameDecode_GetPixelFormat(IWICBitmapFrameDecode *iface
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static HRESULT WINAPI GifFrameDecode_GetResolution(IWICBitmapFrameDecode *iface,
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double *pDpiX, double *pDpiY)
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{
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FIXME("(%p,%p,%p): stub\n", iface, pDpiX, pDpiY);
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return E_NOTIMPL;
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GifFrameDecode *This = (GifFrameDecode*)iface;
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const GifWord aspect_word = This->parent->gif->SAspectRatio;
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const double aspect = (aspect_word > 0) ? ((aspect_word + 15.0) / 64.0) : 1.0;
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TRACE("(%p,%p,%p)\n", iface, pDpiX, pDpiY);
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*pDpiX = 96.0 / aspect;
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*pDpiY = 96.0;
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return S_OK;
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}
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static HRESULT WINAPI GifFrameDecode_CopyPalette(IWICBitmapFrameDecode *iface,
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@ -285,6 +285,7 @@ DGifGetScreenDesc(GifFileType * GifFile) {
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GifFile->SColorResolution = (((Buf[0] & 0x70) + 1) >> 4) + 1;
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BitsPerPixel = (Buf[0] & 0x07) + 1;
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GifFile->SBackGroundColor = Buf[1];
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GifFile->SAspectRatio = Buf[2];
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if (Buf[0] & 0x80) { /* Do we have global color map? */
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GifFile->SColorMap = MakeMapObject(1 << BitsPerPixel, NULL);
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@ -100,7 +100,8 @@ typedef struct GifImageDesc {
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typedef struct GifFileType {
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GifWord SWidth, SHeight, /* Screen dimensions. */
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SColorResolution, /* How many colors can we generate? */
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SBackGroundColor; /* I hope you understand this one... */
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SBackGroundColor, /* I hope you understand this one... */
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SAspectRatio; /* Pixel aspect ratio, in 1/64 units, starting at 1:4. */
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ColorMapObject *SColorMap; /* NULL if not exists. */
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int ImageCount; /* Number of current image */
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GifImageDesc Image; /* Block describing current image */
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