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d3dx9: Implement ID3DXBaseEffect::GetPixelShader().
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54833c9b7c
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@ -325,6 +325,10 @@ static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
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HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
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break;
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case D3DXPT_PIXELSHADER:
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if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
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break;
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default:
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FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
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break;
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@ -993,8 +997,22 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXH
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if (data && param && param->data && param->bytes <= bytes)
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{
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TRACE("Copy %u bytes\n", param->bytes);
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memcpy(data, param->data, param->bytes);
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if (param->type == D3DXPT_PIXELSHADER)
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{
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UINT i;
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for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
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{
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IUnknown *unk = ((IUnknown **)param->data)[i];
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if (unk) IUnknown_AddRef(unk);
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((IUnknown **)data)[i] = unk;
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}
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}
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else
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{
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TRACE("Copy %u bytes\n", param->bytes);
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memcpy(data, param->data, param->bytes);
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}
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return D3D_OK;
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}
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@ -1306,10 +1324,23 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect *iface, D3D
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *param = is_valid_parameter(This, parameter);
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FIXME("iface %p, parameter %p, pshader %p stub\n", This, parameter, pshader);
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TRACE("iface %p, parameter %p, pshader %p\n", This, parameter, pshader);
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return E_NOTIMPL;
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if (!param) param = get_parameter_by_name(This, NULL, parameter);
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if (pshader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
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{
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*pshader = *(LPDIRECT3DPIXELSHADER9 *)param->data;
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if (*pshader) IDirect3DPixelShader9_AddRef(*pshader);
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TRACE("Returning %p\n", *pshader);
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return D3D_OK;
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}
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WARN("Invalid argument specified\n");
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
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@ -3054,6 +3085,7 @@ static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, cons
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switch (param->type)
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{
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case D3DXPT_STRING:
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case D3DXPT_PIXELSHADER:
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read_dword(ptr, &id);
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TRACE("Id: %u\n", id);
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param->base->objects[id] = get_parameter_handle(param);
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@ -3159,6 +3191,15 @@ static HRESULT d3dx9_parse_data(struct d3dx_parameter *param, const char **ptr)
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}
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break;
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case D3DXPT_PIXELSHADER:
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hr = IDirect3DDevice9_CreatePixelShader(param->base->effect->device, (DWORD *)*ptr, (LPDIRECT3DPIXELSHADER9 *)param->data);
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if (hr != D3D_OK)
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{
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WARN("Failed to create pixel shader\n");
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return hr;
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}
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break;
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default:
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FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
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break;
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@ -3247,6 +3288,10 @@ static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const ch
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param->bytes = sizeof(LPCSTR);
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break;
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case D3DXPT_PIXELSHADER:
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param->bytes = sizeof(LPDIRECT3DPIXELSHADER9);
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break;
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default:
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FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
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break;
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