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wined3d: Access reg_maps though ins->ctx in get_bool_const().
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@ -5034,13 +5034,14 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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static inline BOOL get_bool_const(const struct wined3d_shader_instruction *ins, IWineD3DBaseShaderImpl *This, DWORD idx)
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{
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BOOL vshader = shader_is_vshader_version(This->baseShader.reg_maps.shader_version.type);
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const struct shader_reg_maps *reg_maps = ins->ctx->reg_maps;
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BOOL vshader = shader_is_vshader_version(reg_maps->shader_version.type);
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WORD bools = 0;
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WORD flag = (1 << idx);
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const local_constant *constant;
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struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
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if(This->baseShader.reg_maps.local_bool_consts & flag)
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if (reg_maps->local_bool_consts & flag)
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{
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/* What good is a if(bool) with a hardcoded local constant? I don't know, but handle it */
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LIST_FOR_EACH_ENTRY(constant, &This->baseShader.constantsB, local_constant, entry)
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