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wined3d: Store the shader version in the frontend's private data.
This commit is contained in:
parent
94cf618658
commit
5c63d93e18
@ -349,7 +349,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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if (comment) continue;
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/* Fetch opcode */
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fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size, shader_version);
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fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size);
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/* Unhandled opcode, and its parameters */
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if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
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@ -401,7 +401,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
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if (!lconst) return E_OUTOFMEMORY;
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fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
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fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
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lconst->idx = dst.register_idx;
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memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
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@ -431,7 +431,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
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if (!lconst) return E_OUTOFMEMORY;
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fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
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fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
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lconst->idx = dst.register_idx;
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memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
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@ -447,7 +447,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
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if (!lconst) return E_OUTOFMEMORY;
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fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
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fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
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lconst->idx = dst.register_idx;
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memcpy(lconst->value, pToken, sizeof(DWORD));
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@ -461,7 +461,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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{
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struct wined3d_shader_src_param src, rel_addr;
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fe->shader_read_src_param(&pToken, &src, &rel_addr, shader_version);
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fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
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/* Rep and Loop always use an integer constant for the control parameters */
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if (ins.handler_idx == WINED3DSIH_REP)
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@ -470,7 +470,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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}
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else
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{
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fe->shader_read_src_param(&pToken, &src, &rel_addr, shader_version);
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fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
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reg_maps->integer_constants |= 1 << src.register_idx;
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}
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@ -488,7 +488,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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{
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struct wined3d_shader_src_param src, rel_addr;
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fe->shader_read_src_param(&pToken, &src, &rel_addr, shader_version);
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fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
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reg_maps->labels[src.register_idx] = 1;
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}
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/* Set texture, address, temporary registers */
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@ -508,7 +508,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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struct wined3d_shader_dst_param dst_param;
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struct wined3d_shader_src_param dst_rel_addr;
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fe->shader_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
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fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
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/* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
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* is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
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@ -580,7 +580,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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{
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struct wined3d_shader_src_param src_param, src_rel_addr;
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fe->shader_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
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fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
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shader_record_register_usage(This, reg_maps, src_param.register_type,
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src_param.register_idx, !!src_param.rel_addr, pshader);
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}
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@ -892,7 +892,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
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if (comment) continue;
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/* Read opcode */
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fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size, shader_version);
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fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size);
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/* Unknown opcode and its parameters */
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if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
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@ -927,7 +927,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
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}
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/* Destination token */
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if (ins.dst_count) fe->shader_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
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if (ins.dst_count) fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
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/* Predication token */
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if (ins.predicate) ins.predicate = *pToken++;
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@ -935,7 +935,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
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/* Other source tokens */
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for (i = 0; i < ins.src_count; ++i)
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{
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fe->shader_read_src_param(&pToken, &src_param[i], &src_rel_addr[i], shader_version);
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fe->shader_read_src_param(fe_data, &pToken, &src_param[i], &src_rel_addr[i]);
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}
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/* Call appropriate function for output target */
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@ -1000,7 +1000,7 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
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continue;
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}
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fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size, shader_version);
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fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size);
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if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
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{
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TRACE("Skipping unrecognized instruction.\n");
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@ -1024,7 +1024,7 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
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struct wined3d_shader_dst_param dst;
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struct wined3d_shader_src_param rel_addr;
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fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
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fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
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TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.register_type, dst.register_idx),
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*(const float *)(pToken),
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@ -1038,7 +1038,7 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
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struct wined3d_shader_dst_param dst;
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struct wined3d_shader_src_param rel_addr;
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fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
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fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
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TRACE("defi i%u = %d, %d, %d, %d", dst.register_idx,
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*(pToken),
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@ -1052,7 +1052,7 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
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struct wined3d_shader_dst_param dst;
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struct wined3d_shader_src_param rel_addr;
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fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
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fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
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TRACE("defb b%u = %s", dst.register_idx, *pToken ? "true" : "false");
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++pToken;
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@ -1065,14 +1065,14 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
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if (ins.dst_count)
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{
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fe->shader_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
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fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
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}
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/* Print out predication source token first - it follows
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* the destination token. */
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if (ins.predicate)
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{
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fe->shader_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
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fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
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TRACE("(");
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shader_dump_src_param(&src_param, shader_version);
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TRACE(") ");
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@ -1115,7 +1115,7 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
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/* Other source tokens */
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for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
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{
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fe->shader_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
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fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
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TRACE(!i ? " " : ", ");
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shader_dump_src_param(&src_param, shader_version);
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}
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@ -108,6 +108,7 @@ struct wined3d_sm1_opcode_info
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struct wined3d_sm1_data
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{
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DWORD shader_version;
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const struct wined3d_sm1_opcode_info *opcode_table;
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};
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@ -440,24 +441,28 @@ static void shader_sm1_free(void *data)
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static void shader_sm1_read_header(void *data, const DWORD **ptr, DWORD *shader_version)
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{
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struct wined3d_sm1_data *priv = data;
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TRACE("version: 0x%08x\n", **ptr);
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*shader_version = *(*ptr)++;
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priv->shader_version = *shader_version;
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}
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static void shader_sm1_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
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UINT *param_size, DWORD shader_version)
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UINT *param_size)
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{
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struct wined3d_sm1_data *priv = data;
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const struct wined3d_sm1_opcode_info *opcode_info;
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DWORD opcode_token;
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opcode_token = *(*ptr)++;
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opcode_info = shader_get_opcode(priv->opcode_table, shader_version, opcode_token);
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opcode_info = shader_get_opcode(priv->opcode_table, priv->shader_version, opcode_token);
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if (!opcode_info)
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{
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FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token);
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ins->handler_idx = WINED3DSIH_TABLE_SIZE;
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*param_size = shader_skip_unrecognized(*ptr, shader_version);
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*param_size = shader_skip_unrecognized(*ptr, priv->shader_version);
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return;
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}
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@ -467,15 +472,16 @@ static void shader_sm1_read_opcode(void *data, const DWORD **ptr, struct wined3d
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ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED;
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ins->dst_count = opcode_info->dst_count ? 1 : 0;
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ins->src_count = opcode_info->param_count - opcode_info->dst_count;
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*param_size = shader_skip_opcode(opcode_info, opcode_token, shader_version);
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*param_size = shader_skip_opcode(opcode_info, opcode_token, priv->shader_version);
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}
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static void shader_sm1_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
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struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version)
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static void shader_sm1_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
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struct wined3d_shader_src_param *src_rel_addr)
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{
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struct wined3d_sm1_data *priv = data;
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DWORD token, addr_token;
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*ptr += shader_get_param(*ptr, shader_version, &token, &addr_token);
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*ptr += shader_get_param(*ptr, priv->shader_version, &token, &addr_token);
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if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
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{
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shader_parse_src_param(addr_token, NULL, src_rel_addr);
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@ -487,12 +493,13 @@ static void shader_sm1_read_src_param(const DWORD **ptr, struct wined3d_shader_s
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}
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}
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static void shader_sm1_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
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struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version)
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static void shader_sm1_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
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struct wined3d_shader_src_param *dst_rel_addr)
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{
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struct wined3d_sm1_data *priv = data;
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DWORD token, addr_token;
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*ptr += shader_get_param(*ptr, shader_version, &token, &addr_token);
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*ptr += shader_get_param(*ptr, priv->shader_version, &token, &addr_token);
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if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
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{
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shader_parse_src_param(addr_token, NULL, dst_rel_addr);
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@ -66,6 +66,7 @@ enum wined3d_sm4_immconst_type
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struct wined3d_sm4_data
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{
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DWORD shader_version;
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const DWORD *end;
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};
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@ -134,10 +135,12 @@ static void shader_sm4_read_header(void *data, const DWORD **ptr, DWORD *shader_
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*shader_version = *(*ptr)++;
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TRACE("token count: %u\n", **ptr);
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priv->end += *(*ptr)++;
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priv->shader_version = *shader_version;
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}
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static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
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UINT *param_size, DWORD shader_version)
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UINT *param_size)
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{
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const struct wined3d_sm4_opcode_info *opcode_info;
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DWORD token = *(*ptr)++;
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@ -161,8 +164,8 @@ static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d
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ins->src_count = opcode_info->src_count;
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}
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static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
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struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version)
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static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
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struct wined3d_shader_src_param *src_rel_addr)
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{
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DWORD token = *(*ptr)++;
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enum wined3d_sm4_register_type register_type;
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@ -213,8 +216,8 @@ static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_s
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src_param->rel_addr = NULL;
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}
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static void shader_sm4_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
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struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version)
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static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
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struct wined3d_shader_src_param *dst_rel_addr)
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{
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DWORD token = *(*ptr)++;
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UINT register_idx = *(*ptr)++;
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@ -682,12 +682,11 @@ struct wined3d_shader_frontend
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void *(*shader_init)(const DWORD *ptr);
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void (*shader_free)(void *data);
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void (*shader_read_header)(void *data, const DWORD **ptr, DWORD *shader_version);
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void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
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UINT *param_size, DWORD shader_version);
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void (*shader_read_src_param)(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
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struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version);
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void (*shader_read_dst_param)(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
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struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version);
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void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
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void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
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struct wined3d_shader_src_param *src_rel_addr);
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void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
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struct wined3d_shader_src_param *dst_rel_addr);
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void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
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void (*shader_read_comment)(const DWORD **ptr, const char **comment);
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BOOL (*shader_is_end)(void *data, const DWORD **ptr);
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