wined3d: Remove superfluous breaks.

This commit is contained in:
Michael Stefaniuc 2006-07-25 23:32:29 +02:00 committed by Alexandre Julliard
parent 3b3632a1cd
commit 5ca9f82661

View File

@ -1417,7 +1417,7 @@ void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG* arg) {
case D3DSTT_CUBE: strcpy(dimensions, "Cube"); break;
case D3DSTT_VOLUME: strcpy(dimensions, "3D"); break;
default:
strcpy(dimensions, ""); break;
strcpy(dimensions, "");
FIXME("Unrecognized sampler type: %#lx\n", stype);
break;
}
@ -1447,7 +1447,7 @@ void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) {
case D3DSTT_CUBE: strcpy(dimensions, "Cube"); break;
case D3DSTT_VOLUME: strcpy(dimensions, "3D"); break;
default:
strcpy(dimensions, ""); break;
strcpy(dimensions, "");
FIXME("Unrecognized sampler type: %#lx\n", stype);
break;
}
@ -1568,7 +1568,7 @@ void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG* arg) {
case D3DSTT_CUBE: strcpy(dimensions, "Cube"); break;
case D3DSTT_VOLUME: strcpy(dimensions, "3D"); break;
default:
strcpy(dimensions, ""); break;
strcpy(dimensions, "");
FIXME("Unrecognized sampler type: %#lx\n", stype);
break;
}