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include: Add some D3D import and include directives.
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@ -1592,7 +1592,9 @@ interface ID3D10Multithread : IUnknown
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BOOL GetMultithreadProtected();
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}
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cpp_quote("#ifndef D3D10_IGNORE_SDK_LAYERS")
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cpp_quote("/* FIXME: # include <d3d10sdklayers.h> */")
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cpp_quote("#endif")
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cpp_quote("#include \"d3d10misc.h\"")
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cpp_quote("#include \"d3d10shader.h\"")
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cpp_quote("#include \"d3d10effect.h\"")
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/* TODO: Include "d310sdklayers.h" as soon as it exists */
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@ -20,6 +20,8 @@ import "oaidl.idl";
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import "ocidl.idl";
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import "d3d10.idl";
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cpp_quote("#include <d3d10_1shader.h>")
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typedef enum D3D10_FEATURE_LEVEL1
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{
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@ -21,6 +21,16 @@ import "ocidl.idl";
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import "dxgi.idl";
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import "d3dcommon.idl";
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cpp_quote("#include <d3d10_1.h>")
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cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
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cpp_quote("/* FIXME: # include <d3d11sdklayers.h> */")
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cpp_quote("#endif")
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cpp_quote("#include <d3d10misc.h>")
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cpp_quote("#include <d3d10shader.h>")
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cpp_quote("#include <d3d10effect.h>")
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cpp_quote("#include <d3d10_1shader.h>")
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typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
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typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
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