d3d10: Implement ID3D10EffectTechnique::GetPassByName().

This commit is contained in:
Henri Verbeet 2009-03-02 08:52:49 +01:00 committed by Alexandre Julliard
parent aea8f66202
commit 5d5ae0c421
2 changed files with 108 additions and 2 deletions

View File

@ -44,8 +44,11 @@ struct d3d10_effect_variable
DWORD idx_offset;
};
/* ID3D10EffectPass */
struct d3d10_effect_pass
{
const struct ID3D10EffectPassVtbl *vtbl;
char *name;
DWORD start;
DWORD variable_count;

View File

@ -31,6 +31,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
static inline void read_dword(const char **ptr, DWORD *d)
{
@ -158,7 +159,11 @@ static HRESULT parse_fx10_technique_index(struct d3d10_effect_technique *t, cons
for (i = 0; i < t->pass_count; ++i)
{
hr = parse_fx10_pass_index(&t->passes[i], ptr);
struct d3d10_effect_pass *p = &t->passes[i];
p->vtbl = &d3d10_effect_pass_vtbl;
hr = parse_fx10_pass_index(p, ptr);
if (FAILED(hr)) break;
}
@ -685,7 +690,20 @@ static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPas
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
LPCSTR name)
{
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
unsigned int i;
TRACE("iface %p, name \"%s\"\n", iface, name);
for (i = 0; i < This->pass_count; ++i)
{
struct d3d10_effect_pass *p = &This->passes[i];
if (!strcmp(p->name, name))
{
TRACE("Returning pass %p\n", p);
return (ID3D10EffectPass *)p;
}
}
return NULL;
}
@ -709,3 +727,88 @@ static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
d3d10_effect_technique_GetPassByName,
d3d10_effect_technique_ComputeStateBlockMask,
};
/* ID3D10EffectPass methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
D3D10_PASS_SHADER_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
D3D10_PASS_SHADER_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
D3D10_PASS_SHADER_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
LPCSTR name)
{
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
{
FIXME("iface %p, flags %#x stub!\n", iface, flags);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
D3D10_STATE_BLOCK_MASK *mask)
{
FIXME("iface %p, mask %p stub!\n", iface, mask);
return E_NOTIMPL;
}
static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
{
/* ID3D10EffectPass methods */
d3d10_effect_pass_IsValid,
d3d10_effect_pass_GetDesc,
d3d10_effect_pass_GetVertexShaderDesc,
d3d10_effect_pass_GetGeometryShaderDesc,
d3d10_effect_pass_GetPixelShaderDesc,
d3d10_effect_pass_GetAnnotationByIndex,
d3d10_effect_pass_GetAnnotationByName,
d3d10_effect_pass_Apply,
d3d10_effect_pass_ComputeStateBlockMask,
};