d3d8: Backport d3d9 surface tests.

This commit is contained in:
Markus Amsler 2006-10-17 00:42:19 +02:00 committed by Alexandre Julliard
parent dd8682e9c5
commit 5f1a80a47b
2 changed files with 138 additions and 2 deletions

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@ -4,11 +4,12 @@ SRCDIR = @srcdir@
VPATH = @srcdir@
TESTDLL = d3d8.dll
IMPORTS = user32 kernel32
EXTRALIBS = -ldxerr8
EXTRALIBS = -ldxerr8 -luuid -ldxguid
CTESTS = \
d3d8_main.c \
device.c
device.c \
surface.c
@MAKE_TEST_RULES@

135
dlls/d3d8/tests/surface.c Normal file
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@ -0,0 +1,135 @@
/*
* Copyright (C) 2006 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d8.h>
#include "wine/test.h"
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = &DefWindowProc;
wc.lpszClassName = "d3d8_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d8_test_wc", "d3d8_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
{
IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
IDirect3D8 *d3d8_ptr = 0;
IDirect3DDevice8 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
D3DDISPLAYMODE d3ddm;
HRESULT hr;
d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
if (!d3d8_create) return NULL;
d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
ok(d3d8_ptr != NULL, "Failed to create IDirect3D8 object\n");
if (!d3d8_ptr) return NULL;
IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferFormat = d3ddm.Format;
hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#x\n", hr);
return device_ptr;
}
static void test_surface_get_container(IDirect3DDevice8 *device_ptr)
{
IDirect3DTexture8 *texture_ptr = 0;
IDirect3DSurface8 *surface_ptr = 0;
void *container_ptr;
HRESULT hr;
hr = IDirect3DDevice8_CreateTexture(device_ptr, 128, 128, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr);
ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateTexture returned: hr %#x, texture_ptr %p. "
"Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL);
if (!texture_ptr || FAILED(hr)) goto cleanup;
hr = IDirect3DTexture8_GetSurfaceLevel(texture_ptr, 0, &surface_ptr);
ok(SUCCEEDED(hr) && surface_ptr != NULL, "GetSurfaceLevel returned: hr %#x, surface_ptr %p. "
"Expected hr %#x, surface_ptr != %p\n", hr, surface_ptr, D3D_OK, NULL);
if (!surface_ptr || FAILED(hr)) goto cleanup;
/* These should work... */
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IUnknown, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DResource8, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DBaseTexture8, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DTexture8, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DSurface8, &container_ptr);
ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
cleanup:
if (texture_ptr) IDirect3DTexture8_Release(texture_ptr);
if (surface_ptr) IDirect3DSurface8_Release(surface_ptr);
}
START_TEST(surface)
{
HMODULE d3d8_handle;
IDirect3DDevice8 *device_ptr;
d3d8_handle = LoadLibraryA("d3d8.dll");
if (!d3d8_handle)
{
trace("Could not load d3d8.dll, skipping tests\n");
return;
}
device_ptr = init_d3d8(d3d8_handle);
if (!device_ptr) return;
test_surface_get_container(device_ptr);
}