wined3d: Do not depend on context_attach_surface_fbo() to load the surface in stretch_rect_fbo().

This commit is contained in:
Henri Verbeet 2010-02-03 11:02:23 +01:00 committed by Alexandre Julliard
parent 040452ad90
commit 5f3dccddb4

View File

@ -5791,6 +5791,12 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
break;
}
/* Make sure the drawables are up-to-date. Note that loading the
* destination surface isn't strictly required if we overwrite the
* entire surface. */
IWineD3DSurface_LoadLocation(src_surface, SFLAG_INDRAWABLE, NULL);
IWineD3DSurface_LoadLocation(dst_surface, SFLAG_INDRAWABLE, NULL);
/* Attach src surface to src fbo */
src_swapchain = get_swapchain(src_surface);
dst_swapchain = get_swapchain(dst_surface);
@ -5806,9 +5812,6 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
GLenum buffer = surface_get_gl_buffer(src_surface);
TRACE("Source surface %p is onscreen\n", src_surface);
/* Make sure the drawable is up to date. In the offscreen case
* attach_surface_fbo() implicitly takes care of this. */
IWineD3DSurface_LoadLocation(src_surface, SFLAG_INDRAWABLE, NULL);
if(buffer == GL_FRONT) {
RECT windowsize;
@ -5845,9 +5848,6 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
GLenum buffer = surface_get_gl_buffer(dst_surface);
TRACE("Destination surface %p is onscreen\n", dst_surface);
/* Make sure the drawable is up to date. In the offscreen case
* attach_surface_fbo() implicitly takes care of this. */
IWineD3DSurface_LoadLocation(dst_surface, SFLAG_INDRAWABLE, NULL);
if(buffer == GL_FRONT) {
RECT windowsize;