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wined3d: Do not depend on context_attach_surface_fbo() to load the surface in stretch_rect_fbo().
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@ -5791,6 +5791,12 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
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break;
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}
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/* Make sure the drawables are up-to-date. Note that loading the
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* destination surface isn't strictly required if we overwrite the
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* entire surface. */
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IWineD3DSurface_LoadLocation(src_surface, SFLAG_INDRAWABLE, NULL);
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IWineD3DSurface_LoadLocation(dst_surface, SFLAG_INDRAWABLE, NULL);
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/* Attach src surface to src fbo */
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src_swapchain = get_swapchain(src_surface);
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dst_swapchain = get_swapchain(dst_surface);
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@ -5806,9 +5812,6 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
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GLenum buffer = surface_get_gl_buffer(src_surface);
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TRACE("Source surface %p is onscreen\n", src_surface);
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/* Make sure the drawable is up to date. In the offscreen case
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* attach_surface_fbo() implicitly takes care of this. */
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IWineD3DSurface_LoadLocation(src_surface, SFLAG_INDRAWABLE, NULL);
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if(buffer == GL_FRONT) {
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RECT windowsize;
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@ -5845,9 +5848,6 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
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GLenum buffer = surface_get_gl_buffer(dst_surface);
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TRACE("Destination surface %p is onscreen\n", dst_surface);
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/* Make sure the drawable is up to date. In the offscreen case
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* attach_surface_fbo() implicitly takes care of this. */
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IWineD3DSurface_LoadLocation(dst_surface, SFLAG_INDRAWABLE, NULL);
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if(buffer == GL_FRONT) {
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RECT windowsize;
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