diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c index f453f90d8f..0594c207df 100644 --- a/dlls/d3d9/texture.c +++ b/dlls/d3d9/texture.c @@ -710,10 +710,18 @@ static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *ifac struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); struct wined3d_resource *sub_resource; HRESULT hr = D3D_OK; + DWORD level_count; TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); wined3d_mutex_lock(); + level_count = wined3d_texture_get_level_count(texture->wined3d_texture); + if (level >= level_count) + { + wined3d_mutex_unlock(); + return D3DERR_INVALIDCALL; + } + if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else