wined3d: Pass a wined3d_buffer structure to buffer_get_memory().

This commit is contained in:
Henri Verbeet 2010-12-07 18:47:06 +01:00 committed by Alexandre Julliard
parent 46f3cc9df6
commit 5fc53941ef
3 changed files with 13 additions and 14 deletions

View File

@ -4,7 +4,7 @@
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
* Copyright 2007-2010 Stefan Dösinger for CodeWeavers
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2009-2010 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -611,24 +611,23 @@ static inline void fixup_transformed_pos(float *p)
}
/* Context activation is done by the caller. */
const BYTE *buffer_get_memory(IWineD3DBuffer *iface, const struct wined3d_gl_info *gl_info, GLuint *buffer_object)
const BYTE *buffer_get_memory(struct wined3d_buffer *buffer,
const struct wined3d_gl_info *gl_info, GLuint *buffer_object)
{
struct wined3d_buffer *This = (struct wined3d_buffer *)iface;
*buffer_object = This->buffer_object;
if (!This->buffer_object)
*buffer_object = buffer->buffer_object;
if (!buffer->buffer_object)
{
if (This->flags & WINED3D_BUFFER_CREATEBO)
if (buffer->flags & WINED3D_BUFFER_CREATEBO)
{
buffer_create_buffer_object(This, gl_info);
This->flags &= ~WINED3D_BUFFER_CREATEBO;
if (This->buffer_object)
buffer_create_buffer_object(buffer, gl_info);
buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
if (buffer->buffer_object)
{
*buffer_object = This->buffer_object;
*buffer_object = buffer->buffer_object;
return NULL;
}
}
return This->resource.allocatedMemory;
return buffer->resource.allocatedMemory;
}
else
{

View File

@ -213,7 +213,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
else
{
TRACE("Stream %u isn't UP, %p\n", element->input_slot, buffer);
data = buffer_get_memory((IWineD3DBuffer *)buffer, &This->adapter->gl_info, &buffer_object);
data = buffer_get_memory(buffer, &This->adapter->gl_info, &buffer_object);
/* Can't use vbo's if the base vertex index is negative. OpenGL doesn't accept negative offsets
* (or rather offsets bigger than the vbo, because the pointer is unsigned), so use system memory

View File

@ -2545,7 +2545,7 @@ struct wined3d_buffer
UINT *conversion_shift; /* NULL if no shifted conversion */
};
const BYTE *buffer_get_memory(IWineD3DBuffer *iface, const struct wined3d_gl_info *gl_info,
const BYTE *buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
GLuint *buffer_object) DECLSPEC_HIDDEN;
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,