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ddraw: Use resource mapping functions in d3d_device7_DrawIndexedPrimitiveVB().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4372,7 +4372,9 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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struct d3d_vertex_buffer *vb_impl = unsafe_impl_from_IDirect3DVertexBuffer7(vb);
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DWORD stride = get_flexible_vertex_size(vb_impl->fvf);
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WORD *index_data;
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struct wined3d_map_desc wined3d_map_desc;
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struct wined3d_box wined3d_box = {0};
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struct wined3d_resource *ib;
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HRESULT hr;
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UINT ib_pos;
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@ -4412,16 +4414,18 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
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* method could be created which takes an user pointer containing the
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* indices or a SetData-Method for the index buffer, which overrides the
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* index buffer data with our pointer. */
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hr = wined3d_buffer_map(device->index_buffer, ib_pos, index_count * sizeof(WORD),
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(BYTE **)&index_data, ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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wined3d_box.left = ib_pos;
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wined3d_box.right = ib_pos + index_count * sizeof(WORD);
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ib = wined3d_buffer_get_resource(device->index_buffer);
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if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
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ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
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{
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ERR("Failed to map buffer, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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return hr;
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}
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memcpy(index_data, indices, index_count * sizeof(WORD));
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wined3d_buffer_unmap(device->index_buffer);
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memcpy(wined3d_map_desc.data, indices, index_count * sizeof(WORD));
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wined3d_resource_unmap(ib, 0);
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device->index_buffer_pos = ib_pos + index_count * sizeof(WORD);
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/* Set the index stream */
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