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wined3d: Store the relative addressing mode in struct wined3d_shader_dst_param.
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22e57d025c
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@ -220,6 +220,7 @@ static void shader_parse_dst_param(DWORD param, DWORD addr_param, struct wined3d
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dst->write_mask = param & WINED3DSP_WRITEMASK_ALL;
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dst->modifiers = param & WINED3DSP_DSTMOD_MASK;
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dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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dst->has_rel_addr = param & WINED3DSHADER_ADDRMODE_RELATIVE;
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dst->token = param;
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dst->addr_token = addr_param;
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}
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@ -1278,8 +1278,7 @@ static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *
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glsl_dst->reg_name[0] = '\0';
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shader_glsl_get_register_name(wined3d_dst->register_type, wined3d_dst->register_idx,
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wined3d_dst->token & WINED3DSHADER_ADDRMODE_RELATIVE, wined3d_dst->addr_token,
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glsl_dst->reg_name, &is_color, ins);
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wined3d_dst->has_rel_addr, wined3d_dst->addr_token, glsl_dst->reg_name, &is_color, ins);
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return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str);
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}
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@ -185,6 +185,7 @@ static void vshader_set_input(
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This->semantics_in[regnum].reg.write_mask = WINED3DSP_WRITEMASK_ALL;
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This->semantics_in[regnum].reg.modifiers = 0;
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This->semantics_in[regnum].reg.shift = 0;
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This->semantics_in[regnum].reg.has_rel_addr = FALSE;
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This->semantics_in[regnum].reg.token = reg_token;
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This->semantics_in[regnum].reg.addr_token = 0;
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}
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@ -451,6 +451,7 @@ struct wined3d_shader_dst_param
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DWORD write_mask;
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DWORD modifiers;
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DWORD shift;
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BOOL has_rel_addr;
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DWORD token;
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DWORD addr_token;
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};
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