From 63b8360e4daeb6a1b86be1a400db9c32ad042be4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Thu, 26 Jan 2017 13:07:33 +0100 Subject: [PATCH] wined3d: Implement buffer samplers. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c6a51c5ed3..968c2a2e53 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -59,7 +59,7 @@ static const struct resource_type_info[] = { {0, 0, ""}, /* WINED3D_SHADER_RESOURCE_NONE */ - {1, 1, ""}, /* WINED3D_SHADER_RESOURCE_BUFFER */ + {1, 1, "Buffer"}, /* WINED3D_SHADER_RESOURCE_BUFFER */ {1, 1, "1D"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_1D */ {2, 2, "2D"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2D */ {2, 2, ""}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMS */ @@ -2083,6 +2083,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont shadow_sampler = glsl_is_shadow_sampler(shader, ps_args, entry->resource_idx, entry->sampler_idx); switch (reg_maps->resource_info[entry->resource_idx].type) { + case WINED3D_SHADER_RESOURCE_BUFFER: + sampler_type = "samplerBuffer"; + break; + case WINED3D_SHADER_RESOURCE_TEXTURE_1D: if (shadow_sampler) sampler_type = "sampler1DShadow";