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wined3d: Added D3D9 render states.
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@ -3680,6 +3680,40 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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case WINED3DRS_DEBUGMONITORTOKEN :
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case WINED3DRS_POSITIONORDER :
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case WINED3DRS_NORMALORDER :
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/* Direct3D9 render states */
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case WINED3DRS_SCISSORTESTENABLE :
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case WINED3DRS_SLOPESCALEDEPTHBIAS :
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case WINED3DRS_ANTIALIASEDLINEENABLE :
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case WINED3DRS_MINTESSELLATIONLEVEL :
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case WINED3DRS_MAXTESSELLATIONLEVEL :
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case WINED3DRS_ADAPTIVETESS_X :
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case WINED3DRS_ADAPTIVETESS_Y :
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case WINED3DRS_ADAPTIVETESS_Z :
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case WINED3DRS_ADAPTIVETESS_W :
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case WINED3DRS_ENABLEADAPTIVETESSELLATION :
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case WINED3DRS_TWOSIDEDSTENCILMODE :
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case WINED3DRS_CCW_STENCILFAIL :
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case WINED3DRS_CCW_STENCILZFAIL :
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case WINED3DRS_CCW_STENCILPASS :
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case WINED3DRS_CCW_STENCILFUNC :
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case WINED3DRS_COLORWRITEENABLE1 :
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case WINED3DRS_COLORWRITEENABLE2 :
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case WINED3DRS_COLORWRITEENABLE3 :
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case WINED3DRS_BLENDFACTOR :
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case WINED3DRS_SRGBWRITEENABLE :
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case WINED3DRS_DEPTHBIAS :
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case WINED3DRS_WRAP8 :
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case WINED3DRS_WRAP9 :
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case WINED3DRS_WRAP10 :
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case WINED3DRS_WRAP11 :
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case WINED3DRS_WRAP12 :
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case WINED3DRS_WRAP13 :
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case WINED3DRS_WRAP14 :
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case WINED3DRS_WRAP15 :
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case WINED3DRS_SEPARATEALPHABLENDENABLE :
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case WINED3DRS_SRCBLENDALPHA :
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case WINED3DRS_DESTBLENDALPHA :
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case WINED3DRS_BLENDOPALPHA :
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/*Put back later: FIXME("(%p)->(%d,%ld) not handled yet\n", This, State, Value); */
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FIXME("(%p)->(%d,%ld) not handled yet\n", This, State, Value);
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break;
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