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d3dx9_36: Allocate the right size (Coverity).
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@ -1134,8 +1134,8 @@ HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(IDirect3DSurface9 *pDestSurface,
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hr = IWICPalette_GetColorCount(wic_palette, &nb_colors);
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if (SUCCEEDED(hr))
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{
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colors = HeapAlloc(GetProcessHeap(), 0, nb_colors * sizeof(colors));
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palette = HeapAlloc(GetProcessHeap(), 0, nb_colors * sizeof(palette));
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colors = HeapAlloc(GetProcessHeap(), 0, nb_colors * sizeof(colors[0]));
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palette = HeapAlloc(GetProcessHeap(), 0, nb_colors * sizeof(palette[0]));
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if (!colors || !palette)
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hr = E_OUTOFMEMORY;
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}
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