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d3d8: Add GL_ARB_multisample definitions.
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@ -599,6 +599,21 @@ typedef void (APIENTRY * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage,
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#define GL_COORD_REPLACE_ARB 0x8862
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#endif
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/* GL_ARB_multisample */
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#ifndef GL_ARB_multisample
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#define GL_ARB_multisample 1
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#define GL_MULTISAMPLE_ARB 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
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#define GL_SAMPLE_COVERAGE_ARB 0x80A0
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#define GL_SAMPLE_BUFFERS_ARB 0x80A8
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#define GL_SAMPLES_ARB 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
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#define GL_MULTISAMPLE_BIT_ARB 0x20000000
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#endif
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typedef void (APIENTRY * PGLFNSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
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/*******
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* OpenGL Official Version
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* defines
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