d3d9: Hold the lock in IDirect3D9 methods.

This commit is contained in:
Stefan Dösinger 2007-06-10 17:32:37 +02:00 committed by Alexandre Julliard
parent 1a65db6076
commit 66821059b4

View File

@ -57,7 +57,9 @@ static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
IWineD3D_Release(This->WineD3D);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, This);
}
@ -67,17 +69,30 @@ static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
/* IDirect3D9 Interface follow: */
static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
HRESULT hr;
TRACE("(%p)->(%p)\n", This, pInitializeFunction);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_GetAdapterCount(This->WineD3D);
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_GetAdapterCount(This->WineD3D);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
WINED3DADAPTER_IDENTIFIER adapter_id;
HRESULT hr;
/* dx8 and dx9 have different structures to be filled in, with incompatible
layouts so pass in pointers to the places to be filled via an internal
@ -93,27 +108,41 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UIN
adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
return 0;
}
return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
/* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
It's supposed to fail anyway, so no harm returning failure. */
if(Format != WINED3DFMT_X8R8G8B8 && Format != WINED3DFMT_R5G6B5)
return D3DERR_INVALIDCALL;
return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
@ -125,38 +154,69 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
D3DFORMAT BackBufferFormat, BOOL Windowed) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
HRESULT hr;
TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
BackBufferFormat, Windowed ? "true" : "false");
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
BackBufferFormat, Windowed);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
Usage, RType, CheckFormat);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
Windowed, MultiSampleType, pQualityLevels);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
RenderTargetFormat, DepthStencilFormat);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
TargetFormat);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
@ -174,7 +234,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapt
return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
}
D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, pWineCaps);
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
@ -185,7 +247,13 @@ static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapt
static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
HMONITOR ret;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
/* Internal function called back during the CreateDevice to create a render target */
@ -348,11 +416,13 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapte
*ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
/* Allocate an associated WineD3DDevice object */
EnterCriticalSection(&d3d9_cs);
hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
if (hr != D3D_OK) {
HeapFree(GetProcessHeap(), 0, object);
*ppReturnedDeviceInterface = NULL;
LeaveCriticalSection(&d3d9_cs);
return hr;
}
@ -404,6 +474,7 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapte
* can be used without further checking
*/
object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
LeaveCriticalSection(&d3d9_cs);
return hr;
}