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wined3d: Get rid of wined3d_device_get_wined3d().
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@ -1567,18 +1567,6 @@ void CDECL wined3d_device_set_multithreaded(struct wined3d_device *device)
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device->create_parms.flags |= WINED3DCREATE_MULTITHREADED;
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}
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HRESULT CDECL wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d)
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{
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TRACE("device %p, wined3d %p.\n", device, wined3d);
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*wined3d = device->wined3d;
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wined3d_incref(*wined3d);
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TRACE("Returning %p.\n", *wined3d);
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return WINED3D_OK;
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}
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UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device *device)
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{
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TRACE("device %p.\n", device);
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@ -94,7 +94,6 @@
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@ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long)
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@ cdecl wined3d_device_get_vs_consts_f(ptr long ptr long)
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@ cdecl wined3d_device_get_vs_consts_i(ptr long ptr long)
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@ cdecl wined3d_device_get_wined3d(ptr ptr)
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@ cdecl wined3d_device_incref(ptr)
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@ cdecl wined3d_device_init_3d(ptr ptr)
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@ cdecl wined3d_device_init_gdi(ptr ptr)
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@ -2176,7 +2176,6 @@ HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *devi
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UINT start_register, float *constants, UINT vector4f_count);
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HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
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UINT start_register, int *constants, UINT vector4i_count);
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HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
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ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
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HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
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