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wined3d: Add more device caps.
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@ -1471,7 +1471,8 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3D
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*pCaps->CursorCaps = 0;
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*pCaps->DevCaps = WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
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*pCaps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
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WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
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WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
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WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
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WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
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@ -1480,8 +1481,10 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3D
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WINED3DDEVCAPS_PUREDEVICE |
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WINED3DDEVCAPS_HWRASTERIZATION |
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WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
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WINED3DDEVCAPS_TEXTURESYSTEMMEMORY;
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WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
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WINED3DDEVCAPS_CANRENDERAFTERFLIP |
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WINED3DDEVCAPS_DRAWPRIMITIVES2 |
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WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
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*pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
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D3DPMISCCAPS_CULLCW |
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@ -1497,7 +1500,11 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3D
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WINED3DPRASTERCAPS_ZFOG |
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WINED3DPRASTERCAPS_FOGVERTEX |
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WINED3DPRASTERCAPS_FOGTABLE |
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WINED3DPRASTERCAPS_FOGRANGE;
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WINED3DPRASTERCAPS_FOGRANGE |
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WINED3DPRASTERCAPS_FOGRANGE |
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WINED3DPRASTERCAPS_STIPPLE |
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WINED3DPRASTERCAPS_SUBPIXEL |
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WINED3DPRASTERCAPS_ZTEST;
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if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
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*pCaps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
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@ -1525,24 +1532,23 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3D
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*pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
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*pCaps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
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WINED3DPSHADECAPS_COLORGOURAUDRGB;
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WINED3DPSHADECAPS_COLORGOURAUDRGB |
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WINED3DPSHADECAPS_ALPHAFLATBLEND |
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WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
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WINED3DPSHADECAPS_COLORFLATRGB |
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WINED3DPSHADECAPS_FOGFLAT |
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WINED3DPSHADECAPS_FOGGOURAUD |
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WINED3DPSHADECAPS_SPECULARFLATRGB;
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*pCaps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
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WINED3DPTEXTURECAPS_ALPHAPALETTE |
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WINED3DPTEXTURECAPS_BORDER |
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WINED3DPTEXTURECAPS_VOLUMEMAP |
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WINED3DPTEXTURECAPS_MIPMAP |
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WINED3DPTEXTURECAPS_PROJECTED |
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WINED3DPTEXTURECAPS_PERSPECTIVE |
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WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
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/* TODO: add support for NON-POW2 if avaialble
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*/
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if (This->dxVersion >= 8) {
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*pCaps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
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} else { /* NONPOW2 isn't accessible by d3d8 yet */
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*pCaps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
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}
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WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 |
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WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
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if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
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*pCaps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
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@ -1551,12 +1557,18 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3D
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}
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*pCaps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
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WINED3DPTFILTERCAPS_MAGFPOINT |
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WINED3DPTFILTERCAPS_MINFLINEAR |
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WINED3DPTFILTERCAPS_MINFPOINT |
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WINED3DPTFILTERCAPS_MIPFLINEAR |
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WINED3DPTFILTERCAPS_MIPFPOINT;
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*pCaps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
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WINED3DPTFILTERCAPS_MAGFPOINT |
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WINED3DPTFILTERCAPS_MINFLINEAR |
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WINED3DPTFILTERCAPS_MINFPOINT |
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WINED3DPTFILTERCAPS_MIPFLINEAR |
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WINED3DPTFILTERCAPS_MIPFPOINT |
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WINED3DPTFILTERCAPS_LINEAR |
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WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
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WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
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WINED3DPTFILTERCAPS_MIPLINEAR |
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WINED3DPTFILTERCAPS_MIPNEAREST |
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WINED3DPTFILTERCAPS_NEAREST;
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*pCaps->CubeTextureFilterCaps = 0;
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*pCaps->VolumeTextureFilterCaps = 0;
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@ -1671,7 +1683,8 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3D
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*pCaps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
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WINED3DVTXPCAPS_MATERIALSOURCE7 |
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WINED3DVTXPCAPS_POSITIONALLIGHTS |
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WINED3DVTXPCAPS_LOCALVIEWER |
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WINED3DVTXPCAPS_LOCALVIEWER |
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WINED3DVTXPCAPS_VERTEXFOG |
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WINED3DVTXPCAPS_TEXGEN;
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/* FIXME: Add
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D3DVTXPCAPS_TWEENING */
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@ -1749,12 +1762,6 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3D
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#endif
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*pCaps->NumSimultaneousRTs = max_buffers;
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*pCaps->StretchRectFilterCaps = 0;
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/* TODO: add
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WINED3DPTFILTERCAPS_MINFPOINT
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WINED3DPTFILTERCAPS_MAGFPOINT
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WINED3DPTFILTERCAPS_MINFLINEAR
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WINED3DPTFILTERCAPS_MAGFLINEAR
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*/
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*pCaps->VS20Caps.Caps = 0;
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*pCaps->PS20Caps.Caps = 0;
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*pCaps->VertexTextureFilterCaps = 0;
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