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d3dx9: Implement ID3DXBaseEffect::SetVector().
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@ -919,6 +919,16 @@ static void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indat
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}
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}
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static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
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{
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UINT i;
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for (i = 0; i < param->columns; ++i)
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{
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set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT);
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}
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}
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static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
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{
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unsigned int i, k;
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@ -2020,13 +2030,51 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface,
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector)
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(This, parameter);
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FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector);
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TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
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return E_NOTIMPL;
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if (param && !param->element_count)
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{
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TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
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switch (param->class)
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{
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case D3DXPC_SCALAR:
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case D3DXPC_VECTOR:
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if (param->type == D3DXPT_INT && param->bytes == 4)
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{
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DWORD tmp;
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TRACE("INT fixup\n");
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tmp = (DWORD)(max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI);
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tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
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tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
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tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
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*(INT *)param->data = tmp;
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return D3D_OK;
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}
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set_vector(param, vector);
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return D3D_OK;
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case D3DXPC_MATRIX_ROWS:
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case D3DXPC_OBJECT:
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case D3DXPC_STRUCT:
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break;
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default:
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FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
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break;
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}
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}
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WARN("Invalid argument specified\n");
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
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