wined3d: Fix the amount of texture memory in the debug traces.

This commit is contained in:
Roderick Colenbrander 2007-10-27 23:08:11 +02:00 committed by Alexandre Julliard
parent ac53711902
commit 6760ce83a4

View File

@ -2765,7 +2765,7 @@ BOOL InitAdapters(void) {
else
Adapters[0].TextureRam = Adapters[0].gl_info.vidmem;
Adapters[0].UsedTextureRam = 0;
TRACE("Emulating %dMB of texture ram\n", Adapters[0].TextureRam);
TRACE("Emulating %dMB of texture ram\n", Adapters[0].TextureRam/(1024*1024));
/* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
DisplayDevice.cb = sizeof(DisplayDevice);