wined3d: Add support for immediate constants to shader_dump_register().

This commit is contained in:
Henri Verbeet 2009-05-06 17:59:22 +02:00 committed by Alexandre Julliard
parent 65622a052c
commit 690d666de5

View File

@ -667,6 +667,7 @@ static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semanti
}
static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx,
enum wined3d_immconst_type immconst_type, const DWORD *immconst_data,
const struct wined3d_shader_src_param *rel_addr, const struct wined3d_shader_version *shader_version)
{
static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
@ -747,12 +748,37 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
TRACE("p");
break;
case WINED3DSPR_IMMCONST:
TRACE("l");
break;
default:
TRACE("unhandled_rtype(%#x)", register_type);
break;
}
if (register_type != WINED3DSPR_RASTOUT && register_type != WINED3DSPR_MISCTYPE)
if (register_type == WINED3DSPR_IMMCONST)
{
TRACE("(");
switch (immconst_type)
{
case WINED3D_IMMCONST_FLOAT:
TRACE("%.8e", *(float *)immconst_data);
break;
case WINED3D_IMMCONST_FLOAT4:
TRACE("%.8e, %.8e, %.8e, %.8e",
*(float *)&immconst_data[0], *(float *)&immconst_data[1],
*(float *)&immconst_data[2], *(float *)&immconst_data[3]);
break;
default:
TRACE("<unhandled immconst_type %#x>", immconst_type);
break;
}
TRACE(")");
}
else if (register_type != WINED3DSPR_RASTOUT && register_type != WINED3DSPR_MISCTYPE)
{
if (rel_addr)
{
@ -770,7 +796,7 @@ void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
{
DWORD write_mask = param->write_mask;
shader_dump_register(param->register_type, param->register_idx, param->rel_addr, shader_version);
shader_dump_register(param->register_type, param->register_idx, 0, NULL, param->rel_addr, shader_version);
if (write_mask != WINED3DSP_WRITEMASK_ALL)
{
@ -804,7 +830,8 @@ void shader_dump_src_param(const struct wined3d_shader_src_param *param,
if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
TRACE("abs(");
shader_dump_register(param->register_type, param->register_idx, param->rel_addr, shader_version);
shader_dump_register(param->register_type, param->register_idx,
param->immconst_type, param->immconst_data, param->rel_addr, shader_version);
if (src_modifier)
{