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synced 2024-12-04 01:41:18 +00:00
wined3d: Move the "map_binding" field from struct wined3d_surface to struct wined3d_resource.
Like "draw_binding".
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ed230a426a
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694cdcc41c
@ -578,7 +578,7 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
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void surface_prepare_map_memory(struct wined3d_surface *surface)
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{
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switch (surface->map_binding)
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switch (surface->resource.map_binding)
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{
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case WINED3D_LOCATION_SYSMEM:
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surface_prepare_system_memory(surface);
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@ -599,7 +599,7 @@ void surface_prepare_map_memory(struct wined3d_surface *surface)
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break;
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default:
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ERR("Unexpected map binding %s.\n", wined3d_debug_location(surface->map_binding));
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ERR("Unexpected map binding %s.\n", wined3d_debug_location(surface->resource.map_binding));
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}
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}
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@ -724,7 +724,7 @@ static HRESULT surface_private_setup(struct wined3d_surface *surface)
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surface->locations = WINED3D_LOCATION_DISCARDED;
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if (surface_use_pbo(surface))
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surface->map_binding = WINED3D_LOCATION_BUFFER;
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surface->resource.map_binding = WINED3D_LOCATION_BUFFER;
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return WINED3D_OK;
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}
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@ -739,7 +739,7 @@ static void surface_unmap(struct wined3d_surface *surface)
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memset(&surface->lockedRect, 0, sizeof(surface->lockedRect));
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switch (surface->map_binding)
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switch (surface->resource.map_binding)
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{
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case WINED3D_LOCATION_SYSMEM:
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case WINED3D_LOCATION_USER_MEMORY:
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@ -758,7 +758,7 @@ static void surface_unmap(struct wined3d_surface *surface)
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break;
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default:
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ERR("Unexpected map binding %s.\n", wined3d_debug_location(surface->map_binding));
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ERR("Unexpected map binding %s.\n", wined3d_debug_location(surface->resource.map_binding));
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}
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if (surface->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB))
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@ -1211,8 +1211,8 @@ static void surface_unload(struct wined3d_resource *resource)
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else
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{
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surface_prepare_map_memory(surface);
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surface_load_location(surface, surface->map_binding);
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surface_invalidate_location(surface, ~surface->map_binding);
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surface_load_location(surface, surface->resource.map_binding);
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surface_invalidate_location(surface, ~surface->resource.map_binding);
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}
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surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
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@ -1295,7 +1295,7 @@ static HRESULT gdi_surface_private_setup(struct wined3d_surface *surface)
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hr = surface_create_dib_section(surface);
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if (FAILED(hr))
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return hr;
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surface->map_binding = WINED3D_LOCATION_DIB;
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surface->resource.map_binding = WINED3D_LOCATION_DIB;
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/* We don't mind the nonpow2 stuff in GDI. */
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surface->pow2Width = surface->resource.width;
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@ -2051,8 +2051,8 @@ void surface_load(struct wined3d_surface *surface, BOOL srgb)
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* the surface. Make sure we have it. */
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surface_prepare_map_memory(surface);
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surface_load_location(surface, surface->map_binding);
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surface_invalidate_location(surface, ~surface->map_binding);
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surface_load_location(surface, surface->resource.map_binding);
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surface_invalidate_location(surface, ~surface->resource.map_binding);
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/* Switching color keying on / off may change the internal format. */
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if (ck_changed)
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surface_force_reload(surface);
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@ -2446,7 +2446,7 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
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surface->user_memory = mem;
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if (surface->user_memory)
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{
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surface->map_binding = WINED3D_LOCATION_USER_MEMORY;
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surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY;
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valid_location = WINED3D_LOCATION_USER_MEMORY;
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}
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surface->pitch = pitch;
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@ -2462,8 +2462,8 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
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* If the surface didn't use PBOs previously but could now, don't
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* change it - whatever made us not use PBOs might come back, e.g.
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* color keys. */
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if (surface->map_binding == WINED3D_LOCATION_BUFFER && !surface_use_pbo(surface))
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surface->map_binding = create_dib ? WINED3D_LOCATION_DIB : WINED3D_LOCATION_SYSMEM;
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if (surface->resource.map_binding == WINED3D_LOCATION_BUFFER && !surface_use_pbo(surface))
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surface->resource.map_binding = create_dib ? WINED3D_LOCATION_DIB : WINED3D_LOCATION_SYSMEM;
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if (create_dib)
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{
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@ -2858,7 +2858,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
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* mapped regularly do not throw away the system memory copy. This avoids
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* the need to download the surface from OpenGL all the time. The surface
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* is still downloaded if the OpenGL texture is changed. */
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if (!(surface->flags & SFLAG_DYNLOCK) && surface->map_binding == WINED3D_LOCATION_SYSMEM)
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if (!(surface->flags & SFLAG_DYNLOCK) && surface->resource.map_binding == WINED3D_LOCATION_SYSMEM)
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{
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if (++surface->lockCount > MAXLOCKCOUNT)
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{
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@ -2871,21 +2871,21 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
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if (flags & WINED3D_MAP_DISCARD)
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{
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TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
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wined3d_debug_location(surface->map_binding));
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surface_validate_location(surface, surface->map_binding);
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wined3d_debug_location(surface->resource.map_binding));
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surface_validate_location(surface, surface->resource.map_binding);
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}
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else
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{
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if (surface->resource.usage & WINED3DUSAGE_DYNAMIC)
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WARN_(d3d_perf)("Mapping a dynamic surface without WINED3D_MAP_DISCARD.\n");
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surface_load_location(surface, surface->map_binding);
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surface_load_location(surface, surface->resource.map_binding);
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}
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if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
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surface_invalidate_location(surface, ~surface->map_binding);
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surface_invalidate_location(surface, ~surface->resource.map_binding);
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switch (surface->map_binding)
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switch (surface->resource.map_binding)
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{
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case WINED3D_LOCATION_SYSMEM:
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base_memory = surface->resource.heap_memory;
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@ -2912,7 +2912,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
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break;
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default:
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ERR("Unexpected map binding %s.\n", wined3d_debug_location(surface->map_binding));
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ERR("Unexpected map binding %s.\n", wined3d_debug_location(surface->resource.map_binding));
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base_memory = NULL;
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}
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@ -2983,10 +2983,10 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
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hr = surface_create_dib_section(surface);
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if (FAILED(hr))
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return WINED3DERR_INVALIDCALL;
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if (!(surface->map_binding == WINED3D_LOCATION_USER_MEMORY
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if (!(surface->resource.map_binding == WINED3D_LOCATION_USER_MEMORY
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|| surface->flags & SFLAG_PIN_SYSMEM
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|| surface->pbo))
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surface->map_binding = WINED3D_LOCATION_DIB;
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surface->resource.map_binding = WINED3D_LOCATION_DIB;
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}
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surface_load_location(surface, WINED3D_LOCATION_DIB);
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@ -3018,8 +3018,8 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
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surface->resource.map_count--;
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surface->flags &= ~SFLAG_DCINUSE;
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if (surface->map_binding == WINED3D_LOCATION_USER_MEMORY || (surface->flags & SFLAG_PIN_SYSMEM
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&& surface->map_binding != WINED3D_LOCATION_DIB))
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if (surface->resource.map_binding == WINED3D_LOCATION_USER_MEMORY || (surface->flags & SFLAG_PIN_SYSMEM
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&& surface->resource.map_binding != WINED3D_LOCATION_DIB))
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{
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/* The game Salammbo modifies the surface contents without mapping the surface between
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* a GetDC/ReleaseDC operation and flipping the surface. If the DIB remains the active
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@ -3028,7 +3028,7 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
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* copied back to the DIB in the next getdc call.
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*
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* The same consideration applies to user memory surfaces. */
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surface_load_location(surface, surface->map_binding);
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surface_load_location(surface, surface->resource.map_binding);
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surface_invalidate_location(surface, WINED3D_LOCATION_DIB);
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}
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@ -4603,24 +4603,24 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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if (srgb)
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{
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if ((surface->locations & (WINED3D_LOCATION_TEXTURE_RGB | surface->map_binding))
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if ((surface->locations & (WINED3D_LOCATION_TEXTURE_RGB | surface->resource.map_binding))
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== WINED3D_LOCATION_TEXTURE_RGB)
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{
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/* Performance warning... */
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FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface);
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surface_prepare_map_memory(surface);
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surface_load_location(surface, surface->map_binding);
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surface_load_location(surface, surface->resource.map_binding);
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}
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}
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else
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{
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if ((surface->locations & (WINED3D_LOCATION_TEXTURE_SRGB | surface->map_binding))
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if ((surface->locations & (WINED3D_LOCATION_TEXTURE_SRGB | surface->resource.map_binding))
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== WINED3D_LOCATION_TEXTURE_SRGB)
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{
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/* Performance warning... */
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FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface);
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surface_prepare_map_memory(surface);
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surface_load_location(surface, surface->map_binding);
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surface_load_location(surface, surface->resource.map_binding);
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}
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}
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@ -4656,12 +4656,12 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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TRACE("Removing the pbo attached to surface %p.\n", surface);
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if (surface->flags & SFLAG_DIBSECTION)
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surface->map_binding = WINED3D_LOCATION_DIB;
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surface->resource.map_binding = WINED3D_LOCATION_DIB;
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else
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surface->map_binding = WINED3D_LOCATION_SYSMEM;
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surface->resource.map_binding = WINED3D_LOCATION_SYSMEM;
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surface_prepare_map_memory(surface);
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surface_load_location(surface, surface->map_binding);
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surface_load_location(surface, surface->resource.map_binding);
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surface_remove_pbo(surface, gl_info);
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}
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@ -5816,8 +5816,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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{
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/* In principle this would apply to depth blits as well, but we don't
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* implement those in the CPU blitter at the moment. */
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if ((dst_surface->locations & dst_surface->map_binding)
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&& (!src_surface || (src_surface->locations & src_surface->map_binding)))
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if ((dst_surface->locations & dst_surface->resource.map_binding)
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&& (!src_surface || (src_surface->locations & src_surface->resource.map_binding)))
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{
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if (scale)
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TRACE("Not doing sysmem blit because of scaling.\n");
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@ -6008,7 +6008,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
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if (lockable || desc->format == WINED3DFMT_D16_LOCKABLE)
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surface->resource.access_flags |= WINED3D_RESOURCE_ACCESS_CPU;
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surface->map_binding = WINED3D_LOCATION_SYSMEM;
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surface->resource.map_binding = WINED3D_LOCATION_SYSMEM;
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surface->texture_target = target;
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surface->texture_level = level;
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@ -6025,9 +6025,9 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
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* after a wined3d_surface_getdc() call. */
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if ((desc->usage & WINED3DUSAGE_OWNDC) && !surface->hDC
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&& SUCCEEDED(surface_create_dib_section(surface)))
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surface->map_binding = WINED3D_LOCATION_DIB;
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surface->resource.map_binding = WINED3D_LOCATION_DIB;
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if (surface->map_binding == WINED3D_LOCATION_DIB)
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if (surface->resource.map_binding == WINED3D_LOCATION_DIB)
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{
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wined3d_resource_free_sysmem(&surface->resource);
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surface_validate_location(surface, WINED3D_LOCATION_DIB);
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@ -734,8 +734,8 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub
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struct wined3d_surface *surface = surface_from_resource(sub_resource);
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surface_prepare_map_memory(surface);
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surface_load_location(surface, surface->map_binding);
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surface_invalidate_location(surface, ~surface->map_binding);
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surface_load_location(surface, surface->resource.map_binding);
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surface_invalidate_location(surface, ~surface->resource.map_binding);
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}
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static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource)
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@ -2037,6 +2037,7 @@ struct wined3d_resource
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enum wined3d_pool pool;
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DWORD access_flags;
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DWORD draw_binding;
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DWORD map_binding;
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UINT width;
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UINT height;
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UINT depth;
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@ -2233,7 +2234,6 @@ struct wined3d_surface
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const struct wined3d_surface_ops *surface_ops;
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struct wined3d_texture *container;
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struct wined3d_swapchain *swapchain;
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DWORD map_binding;
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void *user_memory;
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DWORD locations;
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