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d3d8/tests: Add a test for sub resource private data.
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@ -4148,13 +4148,15 @@ static void test_lockrect_invalid(void)
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static void test_private_data(void)
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{
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ULONG refcount, expected_refcount;
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IDirect3DSurface8 *surface;
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IDirect3DTexture8 *texture;
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IDirect3DSurface8 *surface, *surface2;
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d8;
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IUnknown *ptr;
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HWND window;
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HRESULT hr;
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DWORD size;
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DWORD data[4] = {1, 2, 3, 4};
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if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
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{
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@ -4225,6 +4227,39 @@ static void test_private_data(void)
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
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ok(SUCCEEDED(hr), "Failed to get texture level 0, hr %#x.\n", hr);
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hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2);
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ok(SUCCEEDED(hr), "Failed to get texture level 1, hr %#x.\n", hr);
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hr = IDirect3DTexture8_SetPrivateData(texture, &IID_IDirect3DVertexBuffer8, data, sizeof(data), 0);
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ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
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memset(data, 0, sizeof(data));
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size = sizeof(data);
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hr = IDirect3DSurface8_GetPrivateData(surface, &IID_IDirect3DVertexBuffer8, data, &size);
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ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DTexture8_GetPrivateData(texture, &IID_IDirect3DVertexBuffer8, data, &size);
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ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
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ok(data[0] == 1 && data[1] == 2 && data[2] == 3 && data[3] == 4,
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"Got unexpected private data: %u, %u, %u, %u.\n", data[0], data[1], data[2], data[3]);
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hr = IDirect3DTexture8_FreePrivateData(texture, &IID_IDirect3DVertexBuffer8);
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ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DVertexBuffer8, data, sizeof(data), 0);
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ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
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hr = IDirect3DSurface8_GetPrivateData(surface2, &IID_IDirect3DVertexBuffer8, data, &size);
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ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DSurface8_FreePrivateData(surface, &IID_IDirect3DVertexBuffer8);
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ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
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IDirect3DSurface8_Release(surface2);
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IDirect3DSurface8_Release(surface);
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IDirect3DTexture8_Release(texture);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d8);
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